@article{Way:2006:WRT,
optpostscript = {},
number = {3},
month = mar,
author = {Der-Lor Way and Zen-Chung Shih},
optkey = {},
optannote = {},
localfile = {papers/Way.2006.WRT.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1093/ietisy/e89-d.3.1238},
optciteseer = {},
journal = {IEICE Transactions on Information and Systems},
opturl = {},
volume = {E89-D},
optwww = {},
title = {{W}rinkle {R}endering of {T}errain {M}odels in {C}hinese {L}andscape
{P}ainting},
abstract = {Landscapes have been the main theme in Chinese painting for over
one thousand years. Chinese ink painting is a form of
non-photorealistic rendering. Terrain is the major subject in
Chinese landscape painting, and surface wrinkles are important in
conveying the orientation of mountains and contributing to the
atmosphere. Over the centuries, masters of Chinese landscape
painting have developed various kinds of wrinkles. This work
develops a set of novel methods for rendering wrinkles in Chinese
landscape painting. A three-dimensional terrain is drawn as an
outline and wrinkles, using information on the shape, shade and
orientation of the terrain's polygonal surface. The major
contribution of this work lies in the modeling and implementation
of six major types of wrinkles on the surface of terrain, using
traditional Chinese brush techniques. Users can select a style of
wrinkle and input parameters to control the desired effect. The
proposed method then completes the painting process
automatically.},
pages = {1238--1248},
year = {2006},
}
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