@inproceedings{Wood:1997:MPC,
www = {http://grail.cs.washington.edu/pub/abstracts.html#Multirama},
optcitations =
{Fekete:1995:TPS,Lansdown:1995:ERR,Meier:1996:PRA,Saito:1990:CRD,Salisbury:1997:OTI,Wallace:1981:MTR,Winkenbach:1994:CGP,Winkenbach:1996:RPS},
optnote = {ISBN 0-89791-896-7},
optorganization = {},
author = {Daniel N. Wood and Adam Finkelstein and John F. Hughes and Craig E.
Thayer and David H. Salesin},
series = CGPACS,
editor = {Turner Whitted},
url = {http://grail.cs.washington.edu/projects/multirama/},
localfile = {papers/Wood.1997.MPC.pdf},
optkeywords = {CGI production, compositing, illustration, image-based
rendering, mosaics, multiplaning, non-photorealistic
rendering},
publisher = {ACM Press/ACM SIGGRAPH},
optmonth = aug,
doi = {http://doi.acm.org/10.1145/258734.258859},
citeseer = {http://citeseer.nj.nec.com/249966.html},
booktitle = SIGGRAPH97,
optstatus = {OK},
title = {{M}ultiperspective {P}anoramas for {C}el {A}nimation},
abstract = {We describe a new approach for simulating apparent camera motion
through a 3D environment. The approach is motivated by a
traditional technique used in 2D cel animation, in which a single
background image, which we call a multiperspective panorama,is
used to incorporate multiple views of a 3D environment as seen
from along a given camera path. When viewed through a small moving
window, the panorama produces the illusion of 3D motion. In this
paper, we explore how such panoramas can be designed by computer,
and we examine their application to cel animation in particular.
Multiperspective panoramas should also be useful for any
application in which predefined camera moves are applied to 3D
scenes, including virtual reality fly-throughs, computer games,
and architectural walk-throughs.},
year = {1997},
pages = {243--250},
}
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