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[WFH+97]  Multiperspective Panoramas for Cel Animation

Wood:1997:MPC (In proceedings)
Author(s)Wood D., Finkelstein A., Hughes J., Thayer C. and Salesin D.
Title« Multiperspective Panoramas for Cel Animation »
InProceedings of ACM SIGGRAPH 97 (Los Angeles, CA, August 3--8, 1997)
SeriesComputer Graphics Proceedings, Annual Conference Series
Editor(s)Turner Whitted
Page(s)243--250
Year1997
PublisherACM Press/ACM SIGGRAPH
URLhttp://grail.cs.washington.edu/projects/multirama/
Editor(s)Turner Whitted

Abstract
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama,is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.

BibTeX code
@inproceedings{Wood:1997:MPC,
  www = {http://grail.cs.washington.edu/pub/abstracts.html#Multirama},
  optcitations =
                  {Fekete:1995:TPS,Lansdown:1995:ERR,Meier:1996:PRA,Saito:1990:CRD,Salisbury:1997:OTI,Wallace:1981:MTR,Winkenbach:1994:CGP,Winkenbach:1996:RPS},
  optnote = {ISBN 0-89791-896-7},
  optorganization = {},
  author = {Daniel N. Wood and Adam Finkelstein and John F. Hughes and Craig E.
            Thayer and David H. Salesin},
  series = CGPACS,
  editor = {Turner Whitted},
  url = {http://grail.cs.washington.edu/projects/multirama/},
  localfile = {papers/Wood.1997.MPC.pdf},
  optkeywords = {CGI production, compositing, illustration, image-based
                 rendering, mosaics, multiplaning, non-photorealistic
                 rendering},
  publisher = {ACM Press/ACM SIGGRAPH},
  optmonth = aug,
  doi = {http://doi.acm.org/10.1145/258734.258859},
  citeseer = {http://citeseer.nj.nec.com/249966.html},
  booktitle = SIGGRAPH97,
  optstatus = {OK},
  title = {{M}ultiperspective {P}anoramas for {C}el {A}nimation},
  abstract = {We describe a new approach for simulating apparent camera motion
              through a 3D environment. The approach is motivated by a
              traditional technique used in 2D cel animation, in which a single
              background image, which we call a multiperspective panorama,is
              used to incorporate multiple views of a 3D environment as seen
              from along a given camera path. When viewed through a small moving
              window, the panorama produces the illusion of 3D motion. In this
              paper, we explore how such panoramas can be designed by computer,
              and we examine their application to cel animation in particular.
              Multiperspective panoramas should also be useful for any
              application in which predefined camera moves are applied to 3D
              scenes, including virtual reality fly-throughs, computer games,
              and architectural walk-throughs.},
  year = {1997},
  pages = {243--250},
}

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