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[XTL+04]  Virtual hairy brush for painterly rendering

Xu:2004:VHB (Article)
Author(s)Xu S., Tang M., Lau F. and Pana Y.
Title« Virtual hairy brush for painterly rendering »
JournalGraphical Models
Volume66
Number5
Page(s)263--302
Year2004

Abstract
We propose a novel ``e-brush'' for calligraphy and painting, which meets all the criteria for a good e-brush. We use only four attributes to capture the essential features of the brush, and a suitably powerful modeling metaphor for its behavior. The e-brush's geometry, dynamic motions, and pigment changes are all dealt with in a single model. A single model simplifies the synchronization between the various system modules, thus giving rise to a more stable system, and lower costs. By a careful tradeoff between the complexity of the model and computation efficiency, more elaborate simulation of the e-brush's deformation and its recovery for interactive painterly rendering is made possible. We also propose a novel paper–ink model to complement the brush's model, and a machine intelligence module to empower the user to easily create beautiful calligraphy and painting. Despite the complexity of the modeling behind the scene, the high-level user interface has a simplistic and friendly design. The final results created by our e-brush can rival the real artwork.

BibTeX code
@article{Xu:2004:VHB,
  optpostscript = {},
  number = {5},
  month = sep,
  author = {Songhua Xu and Min Tang and Francis C. M. Lau and Yunhe Pana},
  optkey = {},
  optannote = {},
  localfile = {papers/Xu.2004.VHB.pdf},
  optkeywords = {},
  doi = {http://dx.doi.org/10.1016/j.gmod.2004.05.006},
  optciteseer = {},
  journal = j-GM,
  opturl = {},
  volume = {66},
  optwww = {},
  title = {Virtual hairy brush for painterly rendering},
  abstract = {We propose a novel ``e-brush'' for calligraphy and painting, which
              meets all the criteria for a good e-brush. We use only four
              attributes to capture the essential features of the brush, and a
              suitably powerful modeling metaphor for its behavior. The
              e-brush's geometry, dynamic motions, and pigment changes are all
              dealt with in a single model. A single model simplifies the
              synchronization between the various system modules, thus giving
              rise to a more stable system, and lower costs. By a careful
              tradeoff between the complexity of the model and computation
              efficiency, more elaborate simulation of the e-brush's deformation
              and its recovery for interactive painterly rendering is made
              possible. We also propose a novel paper–ink model to complement
              the brush's model, and a machine intelligence module to empower
              the user to easily create beautiful calligraphy and painting.
              Despite the complexity of the modeling behind the scene, the
              high-level user interface has a simplistic and friendly design.
              The final results created by our e-brush can rival the real
              artwork.},
  pages = {263--302},
  year = {2004},
}

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