@inproceedings{Xu:2005:ADS,
optpostscript = {},
optorganization = {Eurographics},
author = {Hui Xu and Nathan Gossett and Baoquan Chen},
optkey = {},
optannote = {},
optseries = {},
editor = {L{\'a}szl{\'o} Neumann and Mateu Sbert Casasayas and Bruce Gooch and
Werner Purgathofer},
address = {Aire-la-Ville, Switzerland},
localfile = {papers/Xu.2005.ADS.pdf},
optisbn = {},
publisher = {Eurographics Association},
optkeywords = {},
doi = {http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/019-027},
optmonth = {},
optciteseer = {},
opturl =
{http://www.eg.org/EG/DL/WS/COMPAESTH/COMPAESTH05/019-027.pdf.abstract.pdf;internal&action=paperabstract.action},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the First Eurographics Workshop on Computational
Aesthetics in Graphics, Visualization and Imaging 2005 (May
18--20, 2005, Girona, Spain)},
optvolume = {},
optnumber = {},
abstract = {This paper describes various techniques and applications of
rendering three-dimensionally digitized outdoor environments in
non-photorealistic rendering styles. The difficulty in rendering
outdoor environments is accommodating their inaccuracy,
incompleteness, and large size to deliver a smooth animation
without suggesting the underlying data deficiency. Standard
rendering approaches often expose and inadvertently emphasize
missing and noisy data, producing unpleasant images. Our use of
non-photorealistic rendering allows us to de-emphasize these
problems and produce aesthetically pleasing images. The key
approach discussed in this paper employs artistic drawing
techniques to illustrate features of varying importance and
accuracy. We use point-based representations of the scanned
environments and operate directly on the point-based models for
abstraction and rendering. We develop a unified framework for
producing sketchy, profile, painterly, cartoon, and intermingled
styles. We describe a level-of-detail data structure, the
continuous resolution queue, to promise coherent and consistent
animation. We also leverage modern graphics hardware to achieve
interactive rendering of large scenes.},
title = {{A}bstraction and {D}epiction of {S}parsely {S}canned {O}utdoor
{E}nvironments},
year = {2005},
pages = {19--27},
}
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