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[YY+06b]  A Non-Photorealistic Rendering of Seurat's Pointillism

Yang:2006:NRS (In proceedings)
Author(s)Yang H.L. and Yang C.K.
Title« A Non-Photorealistic Rendering of Seurat's Pointillism »
InAdvances in Visual Computing, Proceedings of the Second International Symposium on Visual Computing, Part 2 (ISVC 2006, November 6--8, 2006, Lake Tahoe, NV, USA)
SeriesLecture Notes in Computer Science
Volume4292
Page(s)760--769
Year2006
PublisherSpringer-Verlag
AddressBerlin · Heidelberg · New York
URLhttp://cgm.cs.ntust.edu.tw/hlyang/www/Resarch/SeuratNPR.htm

Abstract
In recent years, there has been a trend on simulating impressionism with computers. Among the various styles of impressionism, we are particularly interested in simulating the style of pointillism, especially the style presented by Georges-Pierre Seurat, as he was deemed the founder of pointillism. The reason that his style attracts us is twofold. First, the painting process of pointillism is extremely laborious, so simulating his painting style by computers is desired. Second, though several existing impressionism algorithms may approximate pointillism with point-like strokes, some delicate features frequently observed in Seurat’s paintings are still not satisfactorily reflected by those general schemes. To achieve simulating Seurat’s painting style, we made careful observations on all accessible Seurat's paintings and extract from them some important features, such as the few primitive colors, point sizes, and the effects of complementary colors and halos. These features have been successfully simulated and results are compared with not only Seurat’s existing paintings, but also with previous attempted simulations.

BibTeX code
@inproceedings{Yang:2006:NRS,
  opteditor = {},
  optpostscript = {},
  www =
         {http://www.springerlink.com/content/c6716253868g8438/?p=5a2287d14e17482db2a90d2851271468&pi=1},
  optorganization = {},
  author = {Hui-Lin Yang and Chuan-Kai Yang},
  optkey = {},
  series = LNICS,
  optannote = {},
  url = {http://cgm.cs.ntust.edu.tw/hlyang/www/Resarch/SeuratNPR.htm},
  address = SpringerAdr,
  localfile = {papers/Yang.2006.NRS.pdf},
  optisbn = {},
  publisher = SpringerPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.1007/11919629_76},
  volume = {4292},
  optcrossref = {},
  booktitle = {Advances in Visual Computing, Proceedings of the Second
               International Symposium on Visual Computing, Part 2 (ISVC 2006,
               November 6--8, 2006, Lake Tahoe, NV, USA)},
  optnumber = {},
  abstract = {In recent years, there has been a trend on simulating
              impressionism with computers. Among the various styles of
              impressionism, we are particularly interested in simulating the
              style of pointillism, especially the style presented by
              Georges-Pierre Seurat, as he was deemed the founder of
              pointillism. The reason that his style attracts us is twofold.
              First, the painting process of pointillism is extremely laborious,
              so simulating his painting style by computers is desired. Second,
              though several existing impressionism algorithms may approximate
              pointillism with point-like strokes, some delicate features
              frequently observed in Seurat’s paintings are still not
              satisfactorily reflected by those general schemes. To achieve
              simulating Seurat’s painting style, we made careful observations
              on all accessible Seurat's paintings and extract from them some
              important features, such as the few primitive colors, point sizes,
              and the effects of complementary colors and halos. These features
              have been successfully simulated and results are compared with not
              only Seurat’s existing paintings, but also with previous attempted
              simulations.},
  title = {{A} {N}on-{P}hotorealistic {R}endering of {S}eurat's {P}ointillism},
  year = {2006},
  pages = {760--769},
}

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