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O

O
in: Hershberger J. and Snoeyink J.
"An O(n log n) Implementation of the Douglas-Peucker Algorithm for Line Simplification" (1994) 
O'Conor K.
in: O'Sullivan C., Howlett S., Morvan Y., McDonnell R. and O'Conor K.
"Perceptually Adaptive Graphics" (2004) 
O'Donovan P.
in: O'Donovan P. and Mould D.
"Felt-Based Rendering" (2006) 
O'Reilly U.M.
in: Semet Y., O'Reilly U.M. and Durand F.
"An Interactive Artificial Ant Approach to Non-Photorealistic Rendering" (2004) 
O'Sullivan C.
in: O'Sullivan C., Howlett S., Morvan Y., McDonnell R. and O'Conor K.
"Perceptually Adaptive Graphics" (2004) 
Obata G.
in: Bakergem (van) and Obata G.
"Free Hand Plotting. Is It Live or Is It Digital?" (1991) 
Obayashi S.
in: Obayashi S., Kondo K., Konma T. and Wamoto K.i.
"Non-Photorealistic Motion Blur for 3D Animation" (2005) 
Oberflächenmodellen
in: Baer A.
"Hardwaregestütztes Stippling von medizinischen Oberflächenmodellen" (2005) 
Object
Object-Related
in: Luo W.
"Object-Related Illustration Watermarks in Cartoon Images" (2004) 
Objects
Objekte
in: Hiller S. and Deussen O.
"Voronoi-Relaxierung allgemeiner Objekte" (2001) 
Objektorientierter
in: Meies F.
"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000) 
OBSCURA
in: Haeberli P.
"Dynadraw" (1989) 
Observational
Observations
in: McGuire M.
"Observations on Silhouette Sizes" (2004) 
Observed
in: Shugrina M., Betke M. and Collomosse J.
"Empathic Painting: Interactive Stylization Through Observed Emotional State" (2006) 
Observer
in: Martín D., García and Torres J.C.
"Observer Dependent Deformations in Illustrations" (2000) 
Occlusion
in: Tarini M., Cignoni P. and Montani C.
"Ambient Occlusion and Edge Cueing to Enhance Real Time Molecular Visualization" (2006) 
Oct
October
Octree-Represented
in: Veenstra J. and Ahuja N.
"Line Drawings of Octree-Represented Objects" (1988) 
Odermatt K.
in: Odermatt K. and Springfield C.
"Creating 3D Painterly Environments for Disney's ``Treasure Planet''" (2002) 
Off
in: Shukla U.
"``Still I Rise'' Painterly Animation off the Shelf" (2002) 
Off-the-Shelf
in: Loviscach J.
"Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software" (2002) 
Often
in: Krüger A. and Rist T.
"Since Less is often More: Methods for Stylistic Abstractions in 3D-Graphics" (1995) 
Ohnishi N.
in: Tanaka T. and Ohnishi N.
"Painting-like Image Emphasis based on Human Vision Systems" (1997) 
Ohno Y.
in: Kawasaki K., Nakamaru K. and Ohno Y.
"Generation of Stroke Direction for NPR and its Application to Suiboku-ga Style Rendering" (2004) 
Ohya J.
in: Kowalski M., Hughes , Rubin C.B. and Ohya J.
"User-Guided Composition Effects for Art-Based Rendering" (2001) 
Oil
in: McGunnigle and Chantler
"Photometric Stereo and Oil Paintings: Techniques and Applications" (2001) 
Okabe Y.
in: Okabe Y., Saito S. and Nakajima M.
"Paintbrush Rendering of Lines using HMMs" (2005) 
Okabe M.
in: Owada S., Nielsen F., Okabe M. and Igarashi T.
"Volumetric Illustration: Designing 3D Models with Internal Textures" (2004) 
Okada M.
Old
Oliveira M.
in: Fan Z., Chi M., Kaufman A. and Oliveira M.
"A Sketch-Based Interface for Collaborative Design" (2004) 
Oliver N.
Olivier P.
Olmos A.
in: Olmos A. and Kingdom F.
"Automatic Non-Photorealistic Rendering Through Soft-Shading Removal: A Colour-Vision Approach" (2005) 
Olsen S.
Olson M.
in: Olson M. and Zhang H.
"Silhouette Extraction in Hough Space" (2006) 
One
in: Kim S., Hagh-Shenas H. and Interrante V.
"Showing Shape with Texture: Two Directions Seem Better than One" (2003) 
One-Pass
in: Everitt C.
"One-Pass Silhouette Rendering with GeForce and GeForce2" (2002) 
Onisawa T.
in: Iwashita S. and Onisawa T.
"Facial Caricature Drawing Based on Subjective Impressions" (2001) 
Online
in: Hamlaoui S.
"Cel-Shading" (2001) 
Ono Y.
in: Chen B.Y., Ono Y. and Nishita T.
"Character Animation Creation using Hand-Drawn Sketches" (2005) 
OpenGL
in: Heckbert P.
"3-D Silhouette-Finding in OpenGL" (2001) 
OpenNPAR
in: Halper N., Isenberg T., Ritter F., Freudenberg B., Meruvia Pastor O., Schlechtweg S. and Strothotte T.
"OpenNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering" (2003) 
Operators
Optic
in: Maclay D. and Blake E.
"The Use of Optic Flow in the Painterly Rendering of Animated Models" (2003) 
Optical
Optimal
Optimisations
in: Winnemöller H. and Bangay S.
"Rendering Optimisations for Stylised Sketching" (2003) 
Optimization
Opus
in: Battiato S., Blasi G.D., Farinella G.M. and Gallo G.
"A Novel Technique for Opus Vermiculatum Mosaic Rendering" (2006) 
Or
Orbis
in: Martin J.
"Technical Illustration" (1989) 
Org
in: Mononen M.
"MOTE Inside Out" (2000) 
Organic
in: Pedersen H. and Singh K.
"Organic Labyrinths and Mazes" (2006) 
Orientable
in: Salisbury M., Wong M., Hughes J. and Salesin D.
"Orientable Textures for Image-Based Pen-and-Ink Illustration" (1997) 
Oriental
Orientation
Oriented
in: Kaplan M., Praun E. and Cohen E.
"Pattern Oriented Remeshing For Celtic Decoration" (2004) 
Orietation
in: Surazhsky T. and Elber G.
"Arbitrary Precise Orietation Specification for Layout of Text" (2000) 
Origami
in: Lang R.
"A Computational Algorithm for Origami Design" (1996) 
Orlando
Orleans
Ornament
in: Wong M., Zongker D. and Salesin D.
"Computer-Generated Floral Ornament" (1998) 
Ornamental
Osa A.
in: Osa A., Harada T. and Kinoshita T.
"Drawing Multiple-Viewpoint Pictures in 3-D Computer Graphics" (2003) 
Oslo
Ostromoukhov V.
Otago
in: Wyvill G., Ward A. and Brown T.
"Item 15 -- Sketches by Ray Tracing" (1987) 
Ottawa
Ottino J.
in: Ottino J.
"Is a Picture Worth 1,000 Words?" (2003) 
Otto-von-Guericke
Ouhyoung M.
Out
in: Mononen M.
"MOTE Inside Out" (2000) 
Outdoor
Outlines
Output
in: Benichou F. and Elber G.
"Output Sensitive Extraction of Silhouettes from Polygonal Geometry" (1999) 
Over
Overgard I.
in: McClure T., Roth J., Miller C., Overgard I., Allen J. and Canellos J.
"Turner Classic Movies: ``Hopper''" (1997) 
Overveld (van) C.
Overveld (van) K.
Overview
Owada S.

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