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3
- 3
- in: Bailey R. and Grimm C.
"Creating the Illusion of Motion in 2D Images" (2006)
- in: Chang Y., Saito S. and Nakajima M.
"Example-Based Color Transformation for Image and Video" (2005)
- in: Chaudhuri P., Kalra P. and Banerjee S.
"A System for View-Dependent Animation" (2004)
- in: Dunbar D. and Humphreys G.
"A Spatial Data Structure for Fast Poisson-Disk Sample Generation" (2006)
- in: Gal R., Sorkine O., Popa T., Sheffer A. and Cohen-Or D.
"Non-Realistic Expressive Modeling" (2006)
- in: Haller M., Landerl F. and Billinghurst M.
"A Loose and Sketchy Approach in a Mediated Reality Environment" (2005)
- in: Henzen A., Ailenei N., Fiore F.D., Reeth F.V. and Patterson J.
"Sketching with a Low-latency Electronic Ink Drawing Tablet" (2005)
- in: Karpenko O. and Hughes J.
"Implementation Details of SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Karpenko O. and Hughes J.
"SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Kasao A. and Miyata K.
"Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes" (2004)
- in: Kim S.Y., Kim H.J., Kim B.Y. and Koo B.K.
"A Unified Framework for 3D Non-Photorealistic Rendering" (2006)
- in: Kopf J., Cohen-Or D., Deussen O. and Lischinski D.
"Recursive Wang Tiles for Real-Time Blue Noise" (2006)
- in: Lee S., Olsen S. and Gooch B.
"Interactive 3D Fluid Jet Painting" (2006)
- in: Lee D.S., Lee Y.B., Choi S.M., Kim Y.G. and Kim M.H.
"3-D Facial Expression Recognition-Synthesis on PDA Incorporating Emotional Timing" (2004)
- in: Lei S.I.E. and Chang C.F.
"Real-Time Rendering of Watercolor Effects for Virtual Environments" (2004)
- in: Lewis J.P., Fong N., XueXiang X., Seah H.S. and Tian F.
"More Optimal Strokes for NPR Sketching" (2005)
- in: Luft T., Colditz C. and Deussen O.
"Image Enhancement by Unsharp Masking the Depth Buffer" (2006)
- in: Markovic D. and Gelautz M.
"Drawing the Real" (2005)
- in: Moriya T., Takahashi T. and Tanaka A.
"Non-Photorealistic Rendering Technique for Depicting 3D Objects Motion" (2006)
- in: Murakami K. and Tsuruno R.
"Textured Drawing Strokes Using Polygonized Paper Surface Illumination" (2006)
- in: Nienhaus M. and Döllner J.
"Sketchy Drawings" (2004)
- in: Nunez D.
"How is Presence in Non-Immersive, Non-Realistic Virtual Environments Possible?" (2004)
- in: Okabe Y., Saito S. and Nakajima M.
"Paintbrush Rendering of Lines using HMMs" (2005)
- in: Park J.W., Koo B.K., Barry R., Hong S.D. and Yoon K.H.
"Painterly Rendering with Designed Imperfection" (2006)
- in: Qu Y., Wong T.T. and Heng P.A.
"Manga Colorization" (2006)
- in: Rusinkiewicz S., Burns M. and DeCarlo D.
"Exaggerated Shading for Depicting Shape and Detail" (2006)
- in: Schmidt R., Isenberg T. and Wyvill B.
"Interactive Pen-and-Ink Rendering for Implicit Surfaces" (2006)
- in: Sugita J., Takahashi T. and Tanaka A.
"Visionary Mixture Method for Generating Colored-Paper Mosaic Images" (2006)
- in: Tasaki D., Katou M., Mizuno S. and Okada M.
"An Improved Physical Model for Virtual Mezzotint" (2006)
- in: Tasaki D., Mizuno S. and Okada M.
"Virtual Drypoint by a Model-driven Strategy" (2004)
- in: Van Haevre W., Fiore F.D. and Reeth F.V.
"Uniting Cartoon Textures with Computer Assisted Animation" (2005)
- in: Vanderhaeghe D., Barla P., Thollot J. and Sillion F.
"A Dynamic Drawing Algorithm for Interactive Painterly Rendering" (2006)
- in: Wang J., Drucker S., Agrawala M. and Cohen M.
"The Cartoon Animation Filter" (2006)
- in: Wang S. and Heidrich W.
"Virtual Drypoint by a Model-driven Strategy" (2004)
- in: Wheeler A., Thiel J. and Hart G.
"Cartoon Motion Blur for 3D Animation" (2006)
- in: Winnemöller H., Olsen S. and Gooch B.
"Real-Time Video Abstraction" (2006)
- in: Zander J., Isenberg T., Schlechtweg S. and Strothotte T.
"High Quality Hatching" (2004)
- 3--4
- in: Götze M., Neumann P. and Isenberg T.
"User-Supported Interactive Illustration of Text" (2005)
- in: Kunii T. and Maeda T.
"On the Silhouette Cartoon Animation" (1996)
- 3--5
- in: Agarwala A.
"SnakeToonz: A Semi-Automatic Approach to Creating 2D Cartoons from Videos and Images" (2002)
- in: Chenney S., Pingel M., Iverson R. and Szymanski M.
"Simulating Cartoon Style Animation" (2002)
- in: Durand F.
"An Invitation to Discuss Computer Depiction" (2002)
- in: Gooch B., Coombe G. and Shirley P.
"Artistic Vision: Painterly Rendering Using Computer Vision Techniques" (2002)
- in: Gooch A. and Willemsen P.
"Evaluating Space Perception in NPR Immersive Environments" (2002)
- in: Halper N., Schlechtweg S. and Strothotte T.
"Creating Non-Photorealistic Images the Designer's Way" (2002)
- in: Hertzmann A.
"Fast Paint Texture" (2002)
- in: Jodoin P.M., Epstein E., Granger-Piché M. and Ostromoukhov V.
"Hatching by Example: a Statistical Approach" (2002)
- in: Johnston S.
"Lumo: Illumination for Cel Animation" (2002)
- in: Klein A., Grant T., Finkelstein A. and Cohen M.
"Video Mosaics" (2002)
- in: Kort A.
"Computer Aided Inbetweening" (2002)
- in: Lum E. and Ma K.L.
"Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering" (2002)
- in: Majumder A. and Gopi M.
"Hardware-Accelerated Real Time Charcoal Rendering" (2002)
- in: Mohr A. and Gleicher M.
"HijackGL: Reconstructing from Streams for Stylized Rendering " (2002)
- in: Raskar R., Ziegler R. and Willwacher T.
"Cartoon Dioramas in Motion" (2002)
- in: Salesin D.
"Non-Photorealistic Animation & Rendering: 7 Grand Challenges" (2002)
- in: Santella A. and DeCarlo D.
"Abstracted Painterly Renderings Using Eye-Tracking Data" (2002)
- in: Secord A.
"Weighted Voronoi Stippling" (2002)
- in: Webb M., Praun E., Finkelstein A. and Hoppe H.
"Fine Tone Control in Hardware Hatching" (2002)
- 3--7
- in: Lee
"Shading of Regions on Vector Display Devises" (1981)
- in: Sechrest S. and Greenberg D.
"A Visible Polygon Reconstruction Algorithm" (1981)
- in: Wallace B.
"Merging and Transformation of Raster Images for Cartoon Animation" (1981)
- 3--8
- in: Curtis C., Anderson S., Seims J., Fleischer K. and Salesin D.
"Computer-Generated Watercolor" (1997)
- in: Interrante V.
"Illustrating Surface Shape in Volume Data Via Principal Direction-Driven 3D Line Integral Convolution" (1997)
- in: Litwinowicz P.
"Processing Images and Video for an Impressionist Effect" (1997)
- in: Markosian L., Kowalski M., Trychin S., Bourdev L., Goldstein D. and Hughes J.
"Real-Time Nonphotorealistic Rendering" (1997)
- in: Salisbury M., Wong M., Hughes J. and Salesin D.
"Orientable Textures for Image-Based Pen-and-Ink Illustration" (1997)
- in: Wood D., Finkelstein A., Hughes J., Thayer C. and Salesin D.
"Multiperspective Panoramas for Cel Animation" (1997)
- 3-D
- in: Alex J.
"Hybrid Sketching: A New Middle Ground Between 2- and 3-D" (2005)
- in: Choi S.M., Kim Y.G., Lee D.S., Lee S.O. and Park G.T.
"Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition" (2004)
- in: Heckbert P.
"3-D Silhouette-Finding in OpenGL" (2001)
- in: Lee D.S., Lee Y.B., Choi S.M., Kim Y.G. and Kim M.H.
"3-D Facial Expression Recognition-Synthesis on PDA Incorporating Emotional Timing" (2004)
- in: Loviscach J.
"Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software" (2002)
- in: Osa A., Harada T. and Kinoshita T.
"Drawing Multiple-Viewpoint Pictures in 3-D Computer Graphics" (2003)
- in: Saito T. and Takahashi T.
"Comprehensible Rendering of 3-D Shapes" (1990)
- 3-Dimensional
- in: Shirai Y. and Tsuji S.
"Extraction of the Line Drawing of 3-Dimensional Objects by Sequential Illumination from Several Directions" (1972)
- 30
- in: Buchin K., Sousa M.C., Döllner J., Samavati F. and Walther M.
"Illustrating Terrains using Direction of Slope and Lighting" (2004)
- 30--April
- in: Foster K., Sousa M.C. and Wyvill B.
"Ink Line Indications of Implicit Surfaces" (2003)
- in: Foster K.
"Modern Art, Comics and Everything [dots] or the Power of a Filter" (2003)
- in: Mason K., Carpendale S. and Wyvill B.
"Projections in Context" (2003)
- in: Wyvill B., Overveld (van) K. and Carpendale S.
"The Batik Trick" (2003)
- 30--August
- in: Bailey R. and Grimm C.
"Creating the Illusion of Motion in 2D Images" (2006)
- in: Dunbar D. and Humphreys G.
"A Spatial Data Structure for Fast Poisson-Disk Sample Generation" (2006)
- in: Gal R., Sorkine O., Popa T., Sheffer A. and Cohen-Or D.
"Non-Realistic Expressive Modeling" (2006)
- in: Karpenko O. and Hughes J.
"Implementation Details of SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Karpenko O. and Hughes J.
"SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Kim S.Y., Kim H.J., Kim B.Y. and Koo B.K.
"A Unified Framework for 3D Non-Photorealistic Rendering" (2006)
- in: Kopf J., Cohen-Or D., Deussen O. and Lischinski D.
"Recursive Wang Tiles for Real-Time Blue Noise" (2006)
- in: Lee S., Olsen S. and Gooch B.
"Interactive 3D Fluid Jet Painting" (2006)
- in: Luft T., Colditz C. and Deussen O.
"Image Enhancement by Unsharp Masking the Depth Buffer" (2006)
- in: Moriya T., Takahashi T. and Tanaka A.
"Non-Photorealistic Rendering Technique for Depicting 3D Objects Motion" (2006)
- in: Murakami K. and Tsuruno R.
"Textured Drawing Strokes Using Polygonized Paper Surface Illumination" (2006)
- in: Park J.W., Koo B.K., Barry R., Hong S.D. and Yoon K.H.
"Painterly Rendering with Designed Imperfection" (2006)
- in: Qu Y., Wong T.T. and Heng P.A.
"Manga Colorization" (2006)
- in: Rusinkiewicz S., Burns M. and DeCarlo D.
"Exaggerated Shading for Depicting Shape and Detail" (2006)
- in: Schmidt R., Isenberg T. and Wyvill B.
"Interactive Pen-and-Ink Rendering for Implicit Surfaces" (2006)
- in: Sugita J., Takahashi T. and Tanaka A.
"Visionary Mixture Method for Generating Colored-Paper Mosaic Images" (2006)
- in: Tasaki D., Katou M., Mizuno S. and Okada M.
"An Improved Physical Model for Virtual Mezzotint" (2006)
- in: Vanderhaeghe D., Barla P., Thollot J. and Sillion F.
"A Dynamic Drawing Algorithm for Interactive Painterly Rendering" (2006)
- in: Wang J., Drucker S., Agrawala M. and Cohen M.
"The Cartoon Animation Filter" (2006)
- in: Wheeler A., Thiel J. and Hart G.
"Cartoon Motion Blur for 3D Animation" (2006)
- in: Winnemöller H., Olsen S. and Gooch B.
"Real-Time Video Abstraction" (2006)
- 30--December
- in: Kasao A. and Miyata K.
"Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes" (2004)
- in: Lee D.S., Lee Y.B., Choi S.M., Kim Y.G. and Kim M.H.
"3-D Facial Expression Recognition-Synthesis on PDA Incorporating Emotional Timing" (2004)
- in: Lei S.I.E. and Chang C.F.
"Real-Time Rendering of Watercolor Effects for Virtual Environments" (2004)
- 30--September
- in: Chaudhuri P., Kalra P. and Banerjee S.
"A System for View-Dependent Animation" (2004)
- in: Tasaki D., Mizuno S. and Okada M.
"Virtual Drypoint by a Model-driven Strategy" (2004)
- in: Wang S. and Heidrich W.
"Virtual Drypoint by a Model-driven Strategy" (2004)
- in: Zander J., Isenberg T., Schlechtweg S. and Strothotte T.
"High Quality Hatching" (2004)
- 30-Headed
- in: Gould R.
"``Hercules:'' The 30-Headed Hydra" (1997)
- 31--August
- in: Assa J., Caspi Y. and Cohen-Or D.
"Action Synopsis: Pose Selection and Illustration" (2005)
- in: Burns M., Klawe J., Rusinkiewicz S., Finkelstein A. and DeCarlo D.
"Line Drawings from Volume Data" (2005)
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper" (2005)
- in: Chuang Y.Y., Goldman D., Zheng K.C., Curless B., Salesin D. and Szeliski R.
"Animating Pictures with Stochastic Motion Textures" (2005)
- in: Gooch A., Olsen S., Gooch B. and Tumblin J.
"Salience-Preserving Color Removal" (2005)
- 3D
- in: Adams B., Wicke M., Dutre P., Gross M., Pauly M. and Teschner M.
"Interactive 3D Painting on Point-Sampled Objects" (2004)
- in: Akleman E. and Reisch J.
"Modeling Expressive 3D Caricatures" (2004)
- in: Ali K., Hartmann K. and Strothotte T.
"Label Layout for Interactive 3D Illustrations" (2005)
- in: Baxter W. and Lin M.
"A Versatile Interactive 3D Brush Model" (2004)
- in: Baxter B., Scheib V., Lin M. and Manocha D.
"DAB: Interactive Haptic Painting with 3D Virtual Brushes" (2001)
- in: Bourguignon D., Cani M.P. and Drettakis G.
"Drawing for Illustration and Annotation in 3D" (2001)
- in: Buchholz H., Döllner J., Nienhaus M. and Kirsch F.
"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
- in: Buchholz H., Döllner J., Nienhaus M. and Kirsch F.
"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
- in: Chu N. and Tai C.L.
"An Efficient Brush Model for Physically-Based 3D Painting" (2002)
- in: Claes J., Fiore F.D., Vansichem G. and Reeth F.V.
"Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware" (2001)
- in: Claes J., Monsieurs P., Van Reeth F. and Flerackers E.
"Rendering Pen-drawings of 3D Scenes on Network Processors" (1997)
- in: Coelho R.
"The Tapir: Combining Myth and Contemporary Musical Structures to Create a Personal Perspective with 3D Computer Animation" (1997)
- in: Cohen J., Markosian L., Zeleznik R., Hughes J. and Barzel R.
"An Interface for Sketching 3D Curves" (1999)
- in: Cohen J., Markosian L., Zeleznik R., Hughes J. and Barzel R.
"An Interface for Sketching 3D Curves" (1999)
- in: Cole F., DeCarlo D., Finkelstein A., Kin K., Morley K. and Santella A.
"Directing Gaze in 3D Models with Stylized Focus" (2006)
- in: Döllner J.
"Non-Photorealistic 3D Geovisualization" (2007)
- in: Döllner J. and Buchholz H.
"Expressive Virtual 3D City Models" (2005)
- in: Döllner J., Buchholz H., Nienhaus M. and Kirsch F.
"Illustrative Visualization of 3D City Models" (2005)
- in: DeCarlo D.
"Abstraction and Evaluation" (2005)
- in: DeCarlo D.
"Line Drawings and Perception" (2005)
- in: Decaudin P.
"Rendu de scènes 3D imitant le style ``dessin animé''" (1996)
- in: Diepstraten J. and Ertl T.
"Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading" (2004)
- in: Dooley D. and Cohen M.
"Automatic Illustration of 3D Geometric Models: Lines" (1990)
- in: Dooley D. and Cohen M.
"Automatic Illustration of 3D Geometric Models: Lines" (1990)
- in: Dooley D. and Cohen M.
"Automatic Illustration of 3D Geometric Models: Surfaces" (1990)
- in: Ferguson H.
"Computer Interactive Sculpture" (1992)
- in: Finkelstein A.
"Non-Photorealistic Rendering" (2005)
- in: Finkelstein A.
"Stylization of Line Drawings" (2005)
- in: Fiore F.D. and Reeth F.V.
"Mimicing 3D Transformations of Emotional Stylized Animation with Minimal 2D Input" (2003)
- in: Fiore F.D. and Reeth F.V.
"Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation" (2002)
- in: Freudenberg B. and Masuch M.
"Non-Photorealistic Shading in an Educational Game Engine" (2002)
- in: Girshick A., Interrante V., Haker S. and Lemoine T.
"Line Direction Matters: An Argument for the Use of Principal Directions in 3D Line Drawings" (2000)
- in: Girshick A. and Interrante V.
"Real-Time Principal Direction Line Drawings of Arbitraty 3D Surfaces" (1999)
- in: Godenschweger F., Strothotte T. and Wagener H.
"Presentation of Freeform Surfaces as Line Drawings" (1996)
- in: Gooch B., Sloan P.P., Gooch A., Shirley P. and Riesenfeld R.
"Interactive Technical Illustration" (1999)
- in: Gornowicz G. and Williams L.
"Snap To It! Automatic 3D Object and Silhouette Registration" (2000)
- in: Grabli S.
"Le style dans le rendu non-photoréaliste de dessins au trait à partir de scènes 3D: une approche programmable" (2005)
- in: Grabli S., Durand F., Turquin E. and Sillion F.
"A Procedural Approach to Style for NPR Line Drawing from 3D Models" (2003)
- in: Hanrahan P. and Haeberli P.
"Direct WYSIWYG Painting and Texturing of 3D Shapes" (1990)
- in: Hekmatzada D., Meseth J. and Klein R.
"Non-Photorealistic Rendering of Complex 3D Models on Mobile Devices" (2002)
- in: Hertzmann A.
"Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines" (1999)
- in: Huang Y., Yang C., Meng X., Wang X. and Wang L.
"Remote Non-photorealistic Rendering of 3D Models on Mobile Devices" (2006)
- in: Igarashi T. and Hughes J.
"A Suggestive Interface for 3D Drawing" (2001)
- in: Igarashi T. and Cosgrove D.
"Adaptive Unwrapping for Interactive Texture Painting" (2001)
- in: Igarashi T., Matsuoka S. and Tanaka H.
"Teddy: A Sketching Interface for 3D Freeform Design" (1999)
- in: Interrante V., Kim S. and Hagh-Shenas H.
"Conveying 3D Shape with Texture: Recent Advances and Experimental Findings" (2002)
- in: Interrante V. and Kim S.
"Investigating the Effect of Texture Orientation on the Perception of 3D Shape" (2001)
- in: Interrante V., Fuchs H. and Pizer S.
"Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture" (1997)
- in: Interrante V.
"Illustrating Surface Shape in Volume Data Via Principal Direction-Driven 3D Line Integral Convolution" (1997)
- in: Interrante V.
"Illustrating Transparency: Communicating the 3D Shape of Layered Transparent Surfaces via Texture" (1996)
- in: Isenberg T., Masuch M. and Strothotte T.
"3D Illustrative Effects for Animating Line Drawings" (2000)
- in: Jeong K., Ni A., Lee S. and Markosian L.
"Detail Control in Line Drawings of 3D Meshes" (2005)
- in: Kalnins R., Markosian L., Meier B., Kowalski M., Lee J., Davidson P., Webb M., Hughes J. and Finkelstein A.
"WYSIWYG NPR: Drawing Strokes Directly on 3D Models" (2002)
- in: Kang S.J., Kim S.J. and Kim C.H.
"Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting" (2003)
- in: Kang S.J. and Kim C.H.
"Real-Time 3D Sumi-e Painting" (2003)
- in: Karpenko O. and Hughes J.
"Implementation Details of SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Karpenko O. and Hughes J.
"SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Karpenko O. and Hughes J.
"Inferring 3D Free-Form Shapes From Contour Drawings" (2005)
- in: Katanics G. and Lappas T.
"Deep Canvas: Integrating 3D Painting and Painterly Rendering" (2003)
- in: Kim S.Y., Kim H.J., Kim B.Y. and Koo B.K.
"A Unified Framework for 3D Non-Photorealistic Rendering" (2006)
- in: Kolliopoulos A., Wang J. and Hertzmann A.
"Segmentation-Based 3D Artistic Rendering" (2006)
- in: Kowalski M., Hughes , Rubin C.B. and Ohya J.
"User-Guided Composition Effects for Art-Based Rendering" (2001)
- in: Lander J.
"Shades of Disney: Opaquing a 3D World" (2000)
- in: Lasseter J.
"Principles of Traditional Animation Applied to 3D Computer Animation" (1987)
- in: Lebaredian R.
"Traditional Cel Animation Look with 3D Renderers" (1996)
- in: Lee S., Olsen S. and Gooch B.
"Interactive 3D Fluid Jet Painting" (2006)
- in: Lee S., Olsen S. and Gooch B.
"Interactive 3D Fluid Jet Painting" (2006)
- in: Lee T.Y., Yan S.U., Chen Y.N. and Chi. M.T.
"Real-Time 3D Artistic Rendering System" (2005)
- in: Lee H.K., Park Y.S. and Yoon K.H.
"A Study on the Dynamic Painterly Stroke Generation for 3D Animation" (2003)
- in: Ma K.L. and Interrante V.
"Extracting Feature Lines from 3D Unstructured Grids" (1997)
- in: Martín D., Fekete J.D. and Torres J.C.
"Flattening 3D Objects Using Silhouettes" (2002)
- in: Meruvia Pastor O. and Strothotte T.
"Graph-Based Point Relaxation for 3D Stippling" (2004)
- in: Min P., Chen J. and Funkhouser T.
"A 2D Sketch Interface for a 3D Model Search Engine" (2002)
- in: Mohr A. and Gleicher M.
"Non-Invasive, Interactive, Stylized Rendering" (2001)
- in: Moriya T., Takahashi T. and Tanaka A.
"Non-Photorealistic Rendering Technique for Depicting 3D Objects Motion" (2006)
- in: Nasr N. and Higgett N.
"Traditional Cartoon Style 3D Computer Animation" (2002)
- in: Neumann P., Isenberg T., Carpendale and Strothotte T.
"Expressive Distortion of Strokes and 3D Meshes" (2005)
- in: Ni A., Jeong K., Lee S. and Markosian L.
"Multi-Scale Line Drawings from 3D Meshes" (2006)
- in: Ni A., Jeong K., Lee S. and Markosian L.
"Multi-Scale Line Drawings from 3D Meshes" (2006)
- in: Ni A., Jeong K., Lee S. and Markosian L.
"Multi-scale Line Drawings from 3D Meshes" (2005)
- in: Nienhaus M.
"Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics" (2005)
- in: Nienhaus M. and Döllner J.
"Dynamic Glyphs -- Depicting Dynamics in Images of 3D Scenes" (2003)
- in: Noble P., Tang W., Parkinson A. and Wills C.
"Modelling and Animating 3D Cartoon Hair" (2004)
- in: Obayashi S., Kondo K., Konma T. and Wamoto K.i.
"Non-Photorealistic Motion Blur for 3D Animation" (2005)
- in: Odermatt K. and Springfield C.
"Creating 3D Painterly Environments for Disney's ``Treasure Planet''" (2002)
- in: Owada S., Nielsen F., Okabe M. and Igarashi T.
"Volumetric Illustration: Designing 3D Models with Internal Textures" (2004)
- in: Owada S., Nielsen F., Nakazawa K. and Igarashi T.
"A Sketching Interface for Modeling the Internal Structures of 3D Shapes" (2003)
- in: Pugh D.
"Designing Solid Objects Using Interactive Sketch Interpretation" (1992)
- in: Quillet J.C., Thomas G., Granier X., Guitton P. and Marvie J.E.
"Using Expressive Rendering for Remote Visualization of Large City Models" (2006)
- in: Raskar R. and Cohen M.
"Image Precision Silhouette Edges" (1999)
- in: Ricci
"An Algorithm for the Removal of Hidden Lines in 3D Scenes" (1971)
- in: Rusinkiewicz S.
"Algorithms for Finding Lines" (2005)
- in: Rusinkiewicz S.
"Defining Lines on Surfaces" (2005)
- in: Rusinkiewicz S.
"Estimating Curvatures and Their Derivatives on Triangle Meshes" (2004)
- in: Saito S. and Nakajima M.
"3D Physics-Based Brush Model for Painting" (1999)
- in: Sato T., Dobashi Y., Yamamoto T., Takao K. and Anjyo K.I.
"Extracting 3D Stylized Accentuation Effects from a Painted Image" (2004)
- in: Shamir A., Rubinstein M. and Levinboim T.
"Generating Comics from 3D Interactive Computer Graphics" (2006)
- in: Sobczyk D., Boyer V. and Bourdin J.J.
"Impressionist Rendering, a High Resolution Approach" (2002)
- in: Sourin A.
"Functionally Based Virtual Computer Art" (2001)
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"Estimating Curvatures and Their Derivatives on Triangle Meshes" (2004)
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