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N
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"An Implementation of the Douglas-Peucker Algorithm for Line Simplification" (1994)
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"Tuning Rendered Line-Drawings" (1995)
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"Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvature" (2000)
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"Surfaces to Lines: Rendering Rich Line Drawings" (1998)
- Núria
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- Nachberarbeitung
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"Analyse und Nachberarbeitung gerenderter Bilder" (1998)
- Nagasaka Y.
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"Automatic Generation of Pencil Drawing from 2D Images Using Line Integral Convolution" (2001)
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- Nagy Z.
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"Interactive Volume Illustration" (2002)
- Nakagawa D.
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"Watercolor-Style Rendering of Perspective Drawings" (2003)
- Nakajima M.
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"Example-Based Color Stylization of Images" (2005)
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"Example-Based Color Transformation for Image and Video" (2005)
- in: Chang Y., Saito S. and Nakajima M.
"A Framework for Transfer Colors Based on the Basic Color Categories" (2003)
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"Paintbrush Rendering of Lines using HMMs" (2005)
- in: Saito S., Kani A., Chang Y. and Nakajima M.
"Generation of Varying Line Thickness" (2003)
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"Rich Curve Drawing" (2002)
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"3D Physics-Based Brush Model for Painting" (1999)
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"A Production Method of Reusing Existing 2D Animation Sequences" (2003)
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"Volumetric Modeling of Additional Techniques in Colored Pencil Drawing" (2000)
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"Volumetric Modeling of Artisic Techniques in Colored Pencil Drawing" (1999)
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"Volumetric Modeling of Colored Pencil Drawing" (1999)
- Nakamae E.
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"A Display Algorithm of Brush Strokes Using Bézier Functions" (1993)
- Nakamaru K.
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"Generation of Stroke Direction for NPR and its Application to Suiboku-ga Style Rendering" (2004)
- Nakamura Y.
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"Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes" (2004)
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"3-D Facial Expression Recognition-Synthesis on PDA Incorporating Emotional Timing" (2004)
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"Real-Time Rendering of Watercolor Effects for Virtual Environments" (2004)
- Nakazawa K.
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"A Sketching Interface for Modeling the Internal Structures of 3D Shapes" (2003)
- Nanoparticles
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"Pointillist and Glyph-Based Visualization of Nanoparticles in Formation" (2005)
- Narrations
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"Depicting Dynamics Using Principles of Visual Art and Narrations" (2005)
- Nasr N.
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"Traditional Cartoon Style 3D Computer Animation" (2002)
- Natürlicher
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"Ungenaue Darstellung natürlicher Wuchsformen" (1994)
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"The Notion of Quantitative Invisibility and the Machine Rendering of Solids" (1967)
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"Virtual Scenery Navigation with Water-Ink Painting Style" (2006)
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"A Procedural Approach to Style for NPR Line Drawing from 3D Models" (2003)
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"Effectiveness of Silhouette Rendering Algorithms in Terrain Visualisation" (2002)
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"A Non-Photorealistic Rendering of Seurat's Pointillism" (2006)
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"Automatic Rendering of 3D Animal Models in Chinese Painting Style" (2002)
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"Cartoon Character Animation Using Human Facial Feature Transformation" (2001)
- Natural
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"Simulation of Natural Scenes Using Textured Quadric Surfaces" (1984)
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"Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes" (2004)
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"Turning Images into Simple Line-Art" (2001)
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"Drawing Natural Scenery by Computer Graphics" (1987)
- Nature
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"Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing" (1995)
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"Is a Picture Worth 1,000 Words?" (2003)
- Navigation
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"Virtual Scenery Navigation with Water-Ink Painting Style" (2006)
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"A Simple Normal Enhancement Technique for Interactive Non-photorealistic Renderings" (2003)
- NCC
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"Drawing for Illustration and Annotation in 3D" (2001)
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"Special Effects with Half-Toning" (1996)
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"Modelling the Texture of Paint" (1992)
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"Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering" (2001)
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"Floating Points: A Method for Computing Stipple Drawings" (2000)
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"Interactive Line Art Rendering of Freeform Surfaces" (1999)
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"Nonphotorealistic Rendering by Q-mapping" (1999)
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"Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering" (1999)
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"Computer Generated Copper Plates" (1994)
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"Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models" (1999)
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"Importance Driven Halftoning" (1998)
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"The Notion of Quantitative Invisibility and the Machine Rendering of Solids" (1967)
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"Real-Time Painterly Rendering for MR Applications" (2004)
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"Artistic Rendering of the Visual Cortex" (2005)
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"Psychophysically Based Artistic Techniques for Increased Perceived Realism of Virtual Environments" (2003)
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"Automatic Non-Photorealistic Rendering Through Soft-Shading Removal: A Colour-Vision Approach" (2005)
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"Estimating Curvatures and Their Derivatives on Triangle Meshes" (2004)
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"Interactive Stylized Silhouette for Point-Sampled Geometry" (2004)
- Nefotorealistické
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- Negroponte N.
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- Nehab D.
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"Multiscale Moment-Based Painterly Rendering" (2002)
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"A Lua Implementation of Image Moment-Based Painterly" (2001)
- Net
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"Cel-Shading" (2001)
- Netherlands
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"The New Area Subdivision Methods for Producing Shapes of Colored Paper Mosaic" (2002)
- Nettelbeck B.
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"Dynamics by Hybrid Combination of Photorealistic and Non-Photorealistic Rendering Styles" (2004)
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"Zeitlich gesteuerte Änderung von Darstellungsstilen" (2003)
- Network
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"Rendering Pen-drawings of 3D Scenes on Network Processors" (1997)
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"Computer-Generated Calligraphy: A Precise Calligraphic Learning System" (2001)
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"Optimal Halftoning for Network-Based Imaging" (2000)
- Neufeld E.
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"A Bidirectional Deposition Model of Wax Crayons" (2005)
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"Simulating Wax Crayons" (2003)
- Neuhoff D.
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"Model-Based Digital Halftoning" (2003)
- Neumann L.
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"Fast Techniques for Mosaic Rendering" (2005)
- Neumann P.
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"User-Supported Interactive Illustration of Text" (2005)
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"Aesthetics of Hand-Drawn and Computer-Generated Illustrations" (2006)
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"Aesthetics of Hand-Drawn and Computer-Generated Illustrations" (2006)
- Neumann P.
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"Non-Photorealistic Rendering in Context: An Observational Study" (2006)
- Neumann L.
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"Breaking the Pixel Barrier" (2005)
- Neumann P.
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"Non-Photorealistic Rendering in Context: An Observational Study" (2005)
- Neumann L.
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"A Generative Model For Dynamic Canvas Motion" (2005)
- Neumann U.
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- Neumann P.
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"Taxonomy for Discrete Lenses" (2003)
- Neumann L.
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"Illustrative Scientific Visualization Framework" (2005)
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"Illustrative Visualization for Medical Training" (2005)
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"Computer Generated Stereoscopic Artwork" (2005)
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"Sketch Based Construction and Rendering of Implicit Models" (2005)
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"Abstraction and Depiction of Sparsely Scanned Outdoor Environments" (2005)
- Neurological
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"Ramachandran and Hirstein's Neurological Theories of Aesthetic for Computer Graphics" (2002)
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"Hybrid Sketching: A New Middle Ground Between 2- and 3-D" (2005)
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"A Transformation for Extracting New Descriptors of Shape" (1967)
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"A System for Real-Time Watercolour Rendering" (2005)
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"Example-Based Color Transformation for Image and Video" (2005)
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"Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware" (2001)
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"Computer-Generated Pen-and-Ink Illustration of Trees" (2000)
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"New Dimension for Sketches" (2003)
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"Comic-strip Rendering" (1995)
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"A Loose and Sketchy Approach in a Mediated Reality Environment" (2005)
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"A New Lighting Model for Comuter Generated Line Drawings" (2000)
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"Improved Boundary and Silhouette Enhancement in Volume Illustration" (2005)
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"Algorithms for Rendering in Artistic Styles" (2001)
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"Illustrating Smooth Surfaces" (2000)
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"Progressive Meshes" (1996)
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"Video-based Nonphotorealistic and Expressive Illustration of Motion" (2005)
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"Non-Photorealistic Virtual Environments" (2000)
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"Diffusion Rendering of Black Ink Paintings Using New Paper and Ink Models" (2001)
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"More Optimal Strokes for NPR Sketching" (2005)
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"Sketchy Hairstyles" (2005)
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"Drawing the Real" (2005)
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"New Image Mosaic Structures" (1999)
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"Painterly Rendering for Animation" (1996)
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"A New Framework For Non-Photorealistic Rendering" (2001)
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"Shadows for Cel Animation" (2000)
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"Reproducing Color Images as Duotones" (1996)
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"Silhouette Clipping" (2000)
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"The New Area Subdivision Methods for Producing Shapes of Colored Paper Mosaic" (2002)
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"Retargeting Vector Animation for Small Displays" (2005)
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"Image-Guided Streamline Placement" (1996)
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"Uniting Cartoon Textures with Computer Assisted Animation" (2005)
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"Rendering Parametric Surfaces in Pen and Ink" (1996)
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"SKETCH: An Interface for Sketching 3D Scenes" (1996)
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"A New Form of Traditional Art -- Visual Simulation of Chinese Shadow Play" (2003)
- Next
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"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
- Nguyen M.
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"INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System" (2003)
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"Interactive Silhouette Rendering for Point-Based Models" (2004)
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"Stippling and Silhouettes Rendering in Geometry-Image Space" (2005)
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"Detail Control in Line Drawings of 3D Meshes" (2005)
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"Multi-Scale Line Drawings from 3D Meshes" (2006)
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"Multi-scale Line Drawings from 3D Meshes" (2005)
- Niccolucci
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"Visualizing Design and Spatial Structure of Ancient Architecture using Blueprint Rendering" (2004)
- Nice
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"Placement de Lignes de Courant" (2004)
- Nicht-fotorealistischen
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"Echtzeit-Rendern großer visuell homogener Datensätze in nicht-fotorealistischen Landschaften" (2003)
- Nicht-photorealistische
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"Nicht-photorealistische Visualisierungen: Von Bildern zu Animationen" (2001)
- Nicht-photorealistischer
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"Entwurf und Implementierung echtzeitfähiger nicht-photorealistischer Renderingverfahren für 3D-Stadtmodelle" (2003)
- Nicht-realistischen
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"Entwurf und Implementierung echtzeitfähiger Renderingverfahren zur nicht-realistischen Darstellung digitaler Geländemodelle" (2003)
- Nichtphotorealistische
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"Nichtphotorealistische Echtzeitdarstellung von skizzierten Gesichtern" (2004)
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
- Nichtrealistische
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"Nichtrealistische Computergraphik, Algorithmen und Anwendungen" (2001)
- Nicosa
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"Directing Gaze in 3D Models with Stylized Focus" (2006)
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"Segmentation-Based 3D Artistic Rendering" (2006)
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"Ardeco: Automatic Region DEtection and COnversion" (2006)
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"Painting With Texture" (2006)
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"Silhouette Texture" (2006)
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"Volumetric Illustration: Designing 3D Models with Internal Textures" (2004)
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"A Sketching Interface for Modeling the Internal Structures of 3D Shapes" (2003)
- Niemann H.
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"Computer-Generated Stipple Drawings" (1999)
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"Presentation of Freeform Surfaces as Line Drawings" (1996)
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"Hardware-Accelerated Interactive Illustrative Stipple Drawing of Polygonal Objects" (2002)
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"Interactive Volume Illustration" (2002)
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"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
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"Illustrative Visualization of 3D City Models" (2005)
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"Illustrating Design and Spatial Assembly of Interactive CSG" (2006)
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"Sketchy Illustrations for Presenting the Design of Interactive CSG" (2006)
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"Blueprint Rendering and Sketchy Drawings" (2005)
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"Depicting Dynamics Using Principles of Visual Art and Narrations" (2005)
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"Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics" (2005)
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"Blueprints -- Illustrating Architecture and Technical Parts using Hardware-Accelerated Non-Photorealistic Rendering" (2004)
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"Sketchy Drawings" (2004)
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"Visualizing Design and Spatial Structure of Ancient Architecture using Blueprint Rendering" (2004)
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"Dynamic Glyphs -- Depicting Dynamics in Images of 3D Scenes" (2003)
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"Edge-Enhancement -- An Algorithm for Real-Time Non-Photorealistic Rendering" (2003)
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"Sketchy Drawings: A Hardware-Accelerated Approach for Real-Time Non-Photorealistic Rendering" (2003)
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"``Nijimi'' Rendering Algorithm for Creating Quality Black Ink Paintings" (2003)
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"Fourier Descriptors Watermarking of Vector Graphics Images" (2000)
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"Enhanced SIC (Synergistic Image Creator) for Artistic Use" (2005)
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"Icon-Based Visualization Using Mosaic Metaphors" (2005)
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"Painting the Digital River" (2005)
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"Character Animation Creation using Hand-Drawn Sketches" (2005)
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"Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency" (2001)
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"Creating Watercolor Style Images Taking Into Account Painting Techniques" (2004)
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"Creating Colored Pencil Style Images by Drawing Strokes Based on Boundaries of Regions" (2005)
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"A Display Algorithm of Brush Strokes Using Bézier Functions" (1993)
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"Creating Various Styles of Animations Using Example-Based Filtering" (2003)
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"Modelling and Animating Cartoon Hair with NURBS Surfaces" (2004)
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"Turning Images into Simple Line-Art" (2001)
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"Icon-Based Visualization Using Mosaic Metaphors" (2005)
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"Modeling Plant Structures Using Concept Sketches" (2006)
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"Tweakable Light and Shade for Cartoon Animation" (2006)
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"Silhouette Detection in Volumetric Models Based on a Non-Photorealistic Illumination System" (2005)
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"X-Toon: An Extended Toon Shader" (2006)
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"Non-Photorealistic Rendering from Stereo" (2002)
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"Acceleration Techniques for Non-Photorealistic Rendering of Trees" (2002)
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"IMPaSTo: A Realistic, Interactive Model for Paint" (2004)
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"The Edge Buffer: A Data Structure for Easy Silhouette Rendering" (2000)
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"Example-Based Composite Sketching of Human Portraits" (2004)
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"Harold: A World Made of Drawings" (2000)
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"RYAN: Rendering Your Animation Nonlinearly projected" (2004)
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"Stroke Surfaces: Temporally Coherent Non-photorealistic Animations from Video" (2005)
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"Personal Thoughts on Non-Photorealistic Rendering" (1999)
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"View-Dependent Particles for Interactive Non-Photorealistic Rendering" (2001)
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"Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering" (2001)
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"A Spectral Approach to NPR Packing" (2006)
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"The Electric Sheep and their Dreams in High Fidelity" (2006)
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"An Invitation to Discuss Computer Depiction" (2002)
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"Volume Illustration: Non-Photorealistic Rendering of Volume Models" (2001)
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"Volume Illustration: Non-Photorealistic Rendering of Volume Models" (2000)
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"Non-Photorealistic Rendering" (2005)
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"A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes" (2005)
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"Non-Photorealistic Outdoor Scene Rendering: Techniques and Application" (2004)
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"Line Direction Matters: An Argument for the Use of Principal Directions in 3D Line Drawings" (2000)
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"Intentional Non-Photorealistic Rendering" (1999)
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"Artistic Composition for Computer Graphics" (2003)
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"Silhouette Algorithms" (2003)
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"Evaluating Space Perception in NPR Immersive Environments" (2002)
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"Non-Photorealistic Rendering" (2001)
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"Interactive Non-Photorealistic Rendering" (1999)
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"Hatching by Example: a Statistical Approach" (2002)
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"Lumo: Illumination for Cel Animation" (2002)
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"Interactive Artistic Rendering" (2000)
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"Interactive 3D Fluid Jet Painting" (2006)
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"Real-Time Pencil Rendering" (2006)
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"In-Situ Speech Visualization in Real-Time Interactive Installation and Performance" (2004)
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"Non-Photorealistic Real-Time Rendering of Characteristic Faces" (2004)
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"Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering" (2002)
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"Hardware-Accelerated Real Time Charcoal Rendering" (2002)
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"Observer Dependent Deformations in Illustrations" (2000)
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"Real-Time Rendering of Cartoon Smoke and Clouds" (2006)
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"HijackGL: Reconstructing from Streams for Stylized Rendering " (2002)
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"Artistic Silhouettes: A Hybrid Approach" (2000)
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"Felt-Based Rendering" (2006)
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"Non-Photorealistic Motion Blur for 3D Animation" (2005)
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"Automatic Non-Photorealistic Rendering Through Soft-Shading Removal: A Colour-Vision Approach" (2005)
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"Organic Labyrinths and Mazes" (2006)
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"A New Framework For Non-Photorealistic Rendering" (2001)
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"Image Fusion for Context Enhancement and Video Surrealism" (2004)
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"A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash" (2003)
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"Abstracted Painterly Renderings Using Eye-Tracking Data" (2002)
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"Weighted Voronoi Stippling" (2002)
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"Stylized Glass Paintings for Non-Photorealistic Rendered Scenes" (2005)
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"Cartoon Rendering of Smoke Animation" (2004)
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"An Interactive Artificial Ant Approach to Non-Photorealistic Rendering" (2004)
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"Is that a Smile? Gaze Dependent Facial Expressions" (2004)
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"An Algorithm for Automatic Painterly Rendering Based on Local Source Image Approximation" (2000)
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"Empathic Painting: Interactive Stylization Through Observed Emotional State" (2006)
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"Non-photorealistic Rendering Using an Adaptive Halftoning Technique" (1999)
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"Non-Photorealistic Rendering for Aesthetic Virtual Environments" (2004)
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"Shape and Texture Preserved Non-Photorealistic Rendering" (2004)
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"Fine Tone Control in Hardware Hatching" (2002)
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"Color Sketch Generation" (2006)
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"Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations" (2004)
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"Implementing Non-Photorealistic Rendering Enhancements with Real-Time Performance" (2002)
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"Rendering Cracks in Batik" (2004)
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"Stylized Rendering of 3D Scanned Real World Environments" (2004)
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"A Non-Photorealistic Rendering of Seurat's Pointillism" (2006)
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"RYAN: Rendering Your Animation Nonlinearly projected" (2004)
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