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A
- A-Buffer
- in: Patel M.
"Line Art Rendering Using a Modified A-Buffer" (2000)
- AAAI
- in: Agrawala M. and Stolte C.
"A Design and Implementation for Effective Computer-Generated Route Maps" (2000)
- in: Agrawala M. and Stolte C.
"A Design and Implementation for Effective Computer-Generated Route Maps" (2000)
- in: Fiore F.D. and Reeth F.V.
"A High-Level Sketching Tool for Pencil-and-Paper Animation" (2002)
- in: Fiore F.D. and Reeth F.V.
"A Multi-Level Sketching Tool for ``Pencil-and-Paper'' Animation" (2002)
- in: Fiore F.D. and Reeth F.V.
"A Multi-Level Sketching Tool for ``Pencil-and-Paper'' Animation" (2002)
- Aachen
- in: Thoma J.
"Non-Photorealistic Rendering Techniques for Real-Time Character Animation" (2002)
- AAMAS
- in: Mason K., Denzinger J. and Carpendale S.
"Negotiating Gestalt: Artistic Expression and Coalition Formation in Multiagent Systems" (2004)
- Abas S.J.
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"Geometric and Group-Theoretic Methods for Computer Graphic Studies of Islamic Symmetric Patterns" (1992)
- Abas A.S.
- in: Rangel-Mondragon J. and Abas A.S.
"Computer Generation of Penrose Tilings" (1988)
- About
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"About the Cover -- Music to the Eyes" (2003)
- in: Strothotte T., Masuch M. and Isenberg T.
"Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture" (1999)
- in: Sullivan K.
"About The Cover: Non-Photorealistic Rendering" (1999)
- Absolute
- in: Kaplan C. and Salesin D.
"Islamic Star Patterns in Absolute Geometry" (2004)
- Absorbent
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper" (2005)
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper (Implementation Sketch)" (2005)
- Abstract
- in: Chi M.T. and Lee T.Y.
"Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy" (2006)
- in: Döllner J. and Meies F.
"Abstract Image Representation for Non-Photorealistic Rendering" (2000)
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"Paint By Numbers: Abstract Image Representations" (1990)
- in: Hanrahan P.
"Realism or Abstract Imagery: The Future of Computer Graphics?" (2005)
- in: Meadows S. and Akleman E.
"Creating Abstract Digital Paintings with Painting Camera Technique" (2000)
- Abstracted
- in: Santella A. and DeCarlo D.
"Abstracted Painterly Renderings Using Eye-Tracking Data" (2002)
- Abstraction
- in: Barla P., Thollot J. and Sillion F.
"Simplification et abstraction de dessins au trait" (2004)
- in: Bousseau A., Kaplan M., Thollot J. and Sillion F.
"Interactive Watercolor Rendering with Temporal Coherence and Abstraction" (2006)
- in: DeCarlo D.
"Abstraction and Evaluation" (2005)
- in: DeCarlo D. and Santella A.
"Stylization and Abstraction of Photographs" (2002)
- in: Deussen O.
"Pixel-Oriented Rendering of Line Drawings" (1998)
- in: Godenschweger F. and Wagener H.
"Rendering Line Drawings of Curved Surfaces" (1998)
- in: Gomes J. and Velho L.
"Abstraction Paradigms for Computer Graphics" (1995)
- in: Hanrahan P.
"The Future of Computer Graphics: Realism or Abstraction?" (2005)
- in: Krüger A.
"Automatic Graphical Abstraction in Intent-Based 3D-Illustrations" (1998)
- in: Preim B. and Hoppe A.
"Enrichment and Reuse of Geometric Models" (1998)
- in: Schlechtweg S. and Raab A.
"Rendering Line Drawings for Illustrative Purposes" (1998)
- in: Snibbe S.S. and Levin G.
"Interactive Dynamic Abstraction" (2000)
- in: Strothotte T. et al.
"Computational Visualization: Graphics, Abstraction, and Interactivity" (1998)
- in: Winnemöller H., Olsen S. and Gooch B.
"Real-Time Video Abstraction" (2006)
- in: Xu H., Gossett N. and Chen B.
"Abstraction and Depiction of Sparsely Scanned Outdoor Environments" (2005)
- in: Xu H., Gossett N. and Chen B.
"PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments" (2004)
- Abstractions
- in: Krüger A. and Rist T.
"Since Less is often More: Methods for Stylistic Abstractions in 3D-Graphics" (1995)
- in: Krüger A. and Rist T.
"Since Less is often More: Methods for Stylistic Abstractions in 3D-Graphics" (1995)
- Abstracts
- in: Akleman E. and Reisch J.
"Modeling Expressive 3D Caricatures" (2004)
- in: Anjyo K.I. and Wemler S.
"Tweaking Stylized Light and Shade" (2004)
- in: Asente P. and Schuster M.
"Dynamic Planar Map Illustration" (2005)
- in: Barla P., Thollot J. and Sillion F.
"Geometric Clustering for Line Drawing Simplification" (2005)
- in: Baxter W., Liu Y. and Lin M.
"A Viscous Paint Model for Interactive Applications" (2004)
- in: Berzowska J.M.
"Computational Expressionism: A Model for Drawing with Computation" (1999)
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper (Implementation Sketch)" (2005)
- in: Curtis C.
"Loose and Sketchy Animation" (1998)
- in: Daniels E.
"Deep Canvas in Disney's Tarzan" (1999)
- in: Evelyn G., Gammage C. and Beek (van de) J.
"Coca-Cola Factory" (1998)
- in: Farbiz F., Cheok A.D. and Lincoln P.
"Automatic Asian Art: Computers Converting Photos to Asian Paintings using Humanistic Fuzzy Logic Rules" (2003)
- in: Farrell G., Taylor-Hell J. and Fracchia
"Effective Toon Ink Rendering for Episodic Television" (2003)
- in: Freudenberg B.
"Real-Time Stroke Textures" (2001)
- in: Gal R., Sorkine O., Popa T., Sheffer A. and Cohen-Or D.
"Non-Realistic Expressive Modeling" (2006)
- in: Girshick A. and Interrante V.
"Real-Time Principal Direction Line Drawings of Arbitraty 3D Surfaces" (1999)
- in: Gornowicz G. and Williams L.
"Snap To It! Automatic 3D Object and Silhouette Registration" (2000)
- in: Goto D. and Hoshino J.
"Computer Generated Clay Animation" (2002)
- in: Guerrieri I. and Acar I.
"Pontiac Coyote" (1998)
- in: Haddon J.
"Sketchy Rendering" (2002)
- in: Kang S.J. and Kim C.H.
"Real-Time 3D Sumi-e Painting" (2003)
- in: Karpenko O. and Hughes J.
"Implementation Details of SmoothSketch: 3D Free-Form Shapes from Complex Sketches" (2006)
- in: Karpenko O. and Hughes J.
"Inferring 3D Free-Form Shapes From Contour Drawings" (2005)
- in: Laerhoven T.V. and Reeth F.V.
"Real-Time Simulation of Thin Paint Media" (2005)
- in: Laidlaw D., Kremers D., Ahrens E. and Avalos M.
"Visually Representing Multi-Valued Scientific Data Using Concepts from Painting" (1998)
- in: Lee S., Olsen S. and Gooch B.
"Interactive 3D Fluid Jet Painting" (2006)
- in: Masuch M., Schlechtweg S. and Schulz R.
"Speedlines: Depicting Motion in Motionless Pictures" (1999)
- in: Michaels J., Drone S., Smith P. and Schmidt D.
"Real-Time Painterly Rendering" (2000)
- in: Min P., Chen J. and Funkhouser T.
"A 2D Sketch Interface for a 3D Model Search Engine" (2002)
- in: Mitchell J., Brennan C. and Card D.
"Real-Time Image-Space Outlining for Non-Photorealistic Rendering" (2002)
- in: Mo Z., Lewis and Neumann U.
"Improved Automatic Caricature by Feature Normalization and Exaggeration" (2004)
- in: Murakami K., Tsuruno R. and Genda E.
"Strokes for Drawings Using Illuminated Paper Textures" (2004)
- in: Murakami K. and Tsuruno R.
"Polygon-based Pastel-like Rendering for Animation" (2003)
- in: Murakami K. and Tsurono R.
"Pastel-like Rendering Considering the Properties of Pigments and Support Medium" (2002)
- in: Nienhaus M. and Döllner J.
"Sketchy Drawings: A Hardware-Accelerated Approach for Real-Time Non-Photorealistic Rendering" (2003)
- in: Obayashi S., Kondo K., Konma T. and Wamoto K.i.
"Non-Photorealistic Motion Blur for 3D Animation" (2005)
- in: Odermatt K. and Springfield C.
"Creating 3D Painterly Environments for Disney's ``Treasure Planet''" (2002)
- in: Park J.W., Koo B.K., Barry R., Hong S.D. and Yoon K.H.
"Painterly Rendering with Designed Imperfection" (2006)
- in: Park J.W.
"Mosaic for Stackable Objects" (2004)
- in: Patel M.
"Line Art Rendering Using a Modified A-Buffer" (2000)
- in: Raghavachary S. and Benitez F.
"Painterly Fire" (2002)
- in: Raskar R., Yu J. and Ilie A.
"A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash" (2003)
- in: Saito S., Kani A., Chang Y. and Nakajima M.
"Rich Curve Drawing" (2002)
- in: Saito S. and Nakajima M.
"3D Physics-Based Brush Model for Painting" (1999)
- in: Schmidt R., Isenberg T. and Wyvill B.
"Interactive Pen-and-Ink Rendering for Implicit Surfaces" (2006)
- in: Shiraishi M. and Yamaguchi Y.
"Image Moment-Based Stroke Placement" (1999)
- in: Shukla U.
"``Still I Rise'' Painterly Animation off the Shelf" (2002)
- in: Snavely N., Zitnick L., Kang S.B. and Cohen M.
"Stylizing 2.5D Video" (2005)
- in: Suffern K.
"Painting with Light" (2002)
- in: Takagi S., Fujishiro I. and Nakajima M.
"Volumetric Modeling of Additional Techniques in Colored Pencil Drawing" (2000)
- in: Takagi S., Nakajima M. and Fujishiro I.
"Volumetric Modeling of Artisic Techniques in Colored Pencil Drawing" (1999)
- in: Teece D.
"Sable -- A Painterly Renderer for Film Animation" (2003)
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"Animating with Expressive 3D Brush Strokes" (2000)
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"3D Painting for Non-Photorealistic Rendering" (1998)
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"A Dynamic Drawing Algorithm for Interactive Painterly Rendering" (2006)
- in: Wheeler A., Thiel J. and Hart G.
"Cartoon Motion Blur for 3D Animation" (2006)
- in: Williams L. and Gornowicz G.
"3D Rendering Effects for 2D Animation" (1999)
- in: Yamagishi S., Kondo M., Uchibori H. and Anjyo K.I.
"Workflow and CG Tools for the Cartoon TV Program ``Monkey Turn''" (2004)
- in: Zhang E., Hays J. and Tur G.
"Interactive Design and Visualization of Tensor Fields on Surfaces" (2005)
- in: Zhu Y.B., Li C.J., Shen , Ma K.L. and Stompel A.
"A New Form of Traditional Art -- Visual Simulation of Chinese Shadow Play" (2003)
- Abstrakten
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
- Academic
- in: Lee J.S. and Wang C.M.
"Computer-Generated Calligraphy: A Precise Calligraphic Learning System" (2001)
- Acar I.
- in: Guerrieri I. and Acar I.
"Pontiac Coyote" (1998)
- Acceleration
- in: Bastos C.C., Gurrea E., Bauset R.Q., Guijarro J.H. and Quintana I.
"Acceleration Techniques for Non-Photorealistic Rendering of Trees" (2002)
- Accentuation
- in: Sato T., Dobashi Y., Yamamoto T., Takao K. and Anjyo K.I.
"Extracting 3D Stylized Accentuation Effects from a Painted Image" (2004)
- Account
- in: Johan H., Hashimoto R. and Nishita T.
"Creating Watercolor Style Images Taking Into Account Painting Techniques" (2004)
- Accurate
- in: Heunen C.
"Accurate Silhouettes---Do Polyhedral Models Suffice?" (2003)
- Acevedo D.
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"Using Visual Design Expertise to Characterize the Effectiveness of 2D Scientific Visualization Methods" (2005)
- ACM
- in: Agar P. and Novins K.
"Polygon Recognition in Sketch-Based Interfaces with Immediate and Continuous Feedback" (2003)
- in: Agarwala A.
"SnakeToonz: A Semi-Automatic Approach to Creating 2D Cartoons from Videos and Images" (2002)
- in: Agrawala M., Phan D., Heiser J., Haymaker J., Klingner J., Hanrahan P. and Tversky B.
"Designing Effective Step-By-Step Assembly Instructions" (2003)
- in: Agrawala M., Phan D., Heiser J., Haymaker J., Klingner J., Hanrahan P. and Tversky B.
"Designing Effective Step-By-Step Assembly Instructions" (2003)
- in: Agrawala M., Phan D., Heiser J., Haymaker J., Klingner J., Hanrahan P. and Tversky B.
"Designing Effective Step-By-Step Assembly Instructions" (2003)
- in: Agrawala M., Phan D., Heiser J., Haymaker J., Klingner J., Hanrahan P. and Tversky B.
"Designing Effective Step-By-Step Assembly Instructions" (2003)
- in: Agrawala M. and Stolte C.
"Rendering Effective Route Maps: Improving Usability Through Generalization" (2001)
- in: Akleman E. and Reisch J.
"Modeling Expressive 3D Caricatures" (2004)
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"Modeling Expressive 3D Caricatures" (2004)
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"Implicit Surface Painting" (1998)
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"Making Caricatures With Morphing" (1997)
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"Making Caricatures With Morphing" (1997)
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"Modeling Plant Structures Using Concept Sketches" (2006)
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"Hidden Line Elimination in Projected Grid Surfaces" (1982)
- in: Anjyo K.I., Wemler S. and Baxter W.
"Tweakable Light and Shade for Cartoon Animation" (2006)
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"Tweaking Stylized Light and Shade" (2004)
- in: Anjyo K.I. and Wemler S.
"Tweaking Stylized Light and Shade" (2004)
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"``Tour Into the Picture'' as a Non-Photorealistic Animation" (1999)
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"The Haloed Line Effect for Hidden Line Elimination" (1979)
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"The Haloed Line Effect for Hidden Line Elimination" (1979)
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"The Haloed Line Effect for Hidden Line Elimination" (1979)
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"The Notion of Quantitative Invisibility and the Machine Rendering of Solids" (1967)
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"From the Guest Editor" (1999)
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"Dynamic Planar Map Illustration" (2005)
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"Dynamic Planar Map Illustration" (2005)
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"Steerable Illumination Textures" (2002)
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"Action Synopsis: Pose Selection and Illustration" (2005)
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"Action Synopsis: Pose Selection and Illustration" (2005)
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"Creating the Illusion of Motion in 2D Images" (2006)
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"Creating the Illusion of Motion in 2D Images" (2006)
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"Combining Edges and Points for Interactive High-Quality Rendering" (2003)
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"Combining Edges and Points for Interactive High-Quality Rendering" (2003)
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"Combining Edges and Points for Interactive High-Quality Rendering" (2003)
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"Combining Edges and Points for Interactive High-Quality Rendering" (2003)
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"Dynamic Shader Lamps: Painting on Movable Objects" (2001)
- in: Barequet G., Duncan C., Goodrich M., Kumar and Pop M.
"Efficient Perspective-Accurate Silhouette Computation" (1999)
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"Efficient Perspective-Accurate Silhouette Computation" (1999)
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"Integrating Digital Media and Autographic Fine Art Printmaking" (1997)
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"Autographic Halftoning for Artist-Printmakers" (1996)
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"Autographic Halftoning for Artist-Printmakers" (1996)
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"X-Toon: An Extended Toon Shader" (2006)
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"Geometric Clustering for Line Drawing Simplification" (2005)
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"Geometric Clustering for Line Drawing Simplification" (2005)
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"Global and Local Deformations of Solid Primitives" (1984)
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"Global and Local Deformations of Solid Primitives" (1984)
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"A Viscous Paint Model for Interactive Applications" (2004)
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"A Viscous Paint Model for Interactive Applications" (2004)
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"IMPaSTo: A Realistic, Interactive Model for Paint" (2004)
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"DAB: Interactive Haptic Painting with 3D Virtual Brushes" (2001)
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"Graphical Style Towards High Quality Illustrations" (1983)
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"Graphical Style Towards High Quality Illustrations" (1983)
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"The Message is the Medium: Multiprocess Structuring of an Interactive Paint Program" (1982)
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"The Message is the Medium: Multiprocess Structuring of an Interactive Paint Program" (1982)
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"Multiresolution Painting and Compositing" (1994)
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"Multiresolution Painting and Compositing" (1994)
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"Computational Expressionism: A Model for Drawing with Computation" (1999)
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"Computational Expressionism: A Model for Drawing with Computation" (1999)
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"Computational Expressionism: A Model for Drawing with Computation" (1999)
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"Charcoal Sketching: Returning Control to the Artist" (1988)
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"A Domain-Independent System for Sketch Recognition" (2003)
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"Interactive Watercolor Rendering with Temporal Coherence and Abstraction" (2006)
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"An Algorithm for Shading of Regions on Vector Display Devices" (1979)
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"An Algorithm for Shading of Regions on Vector Display Devices" (1979)
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"An Algorithm for Shading of Regions on Vector Display Devices" (1979)
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"Turning to the Masters: Motion Capturing Cartoons" (2002)
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"Turning to the Masters: Motion Capturing Cartoons" (2002)
- in: Bregler C., Loeb L., Chuang E. and Deshpande H.
"Turning to the Masters: Motion Capturing Cartoons" (2002)
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"Rapid Approximate Silhouette Rendering of Implicit Surfaces" (1998)
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"A Linear Algorithm for Incremental Digital Display of Circular Arcs" (1977)
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"Silhouette Rendering Based On Stability Measurement" (2004)
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"The Edge Buffer: A Data Structure for Easy Silhouette Rendering" (2000)
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"Real-Time Per-Pixel Rendering With Stroke Textures" (2003)
- in: Buck I., Finkelstein A., Jacobs C., Klein A., Salesin D., Seims J., Szeliski R. and Toyama K.
"Performance-Driven Hand-Drawn Animation" (2000)
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"Line Drawings from Volume Data" (2005)
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"Line Drawings from Volume Data" (2005)
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"Imaging Vector Fields Using Line Integral Convolution" (1993)
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"Imaging Vector Fields Using Line Integral Convolution" (1993)
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"Imaging Vector Fields Using Line Integral Convolution" (1993)
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"From The Editor" (1999)
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"Viewing Transformations: Perspective, Distortion and Deformation" (2003)
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"A Framework for Unifying Presentation Space" (2001)
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"A Framework for Unifying Presentation Space" (2001)
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"The Problems of Computer-Assisted Animation" (1978)
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"The Problems of Computer-Assisted Animation" (1978)
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"The Problems of Computer-Assisted Animation" (1978)
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"Example-Based Color Stylization of Images" (2005)
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"Example-Based Color Transformation for Image and Video" (2005)
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"Example-Based Composite Sketching of Human Portraits" (2004)
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"Simulating Cartoon Style Animation" (2002)
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"Sketch-Based Modeling with Few Strokes" (2005)
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"Contour Rendering" (1999)
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"MoXi: Real-Time Ink Dispersion in Absorbent Paper" (2005)
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"MoXi: Real-Time Ink Dispersion in Absorbent Paper" (2005)
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper (Implementation Sketch)" (2005)
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"MoXi: Real-Time Ink Dispersion in Absorbent Paper (Implementation Sketch)" (2005)
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"A User Interface for Simulating Calligraphic Pens and Brushes" (1988)
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"A User Interface for Simulating Calligraphic Pens and Brushes" (1988)
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"Animating Pictures with Stochastic Motion Textures" (2005)
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"Animating Pictures with Stochastic Motion Textures" (2005)
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"Real-Time Pen-and-Ink Illustration of Landscapes" (2006)
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"The Tapir: Combining Myth and Contemporary Musical Structures to Create a Personal Perspective with 3D Computer Animation" (1997)
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"Harold: A World Made of Drawings" (2000)
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"An Interface for Sketching 3D Curves" (1999)
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"RYAN: Rendering Your Animation Nonlinearly projected" (2004)
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"Personal Thoughts on Non-Photorealistic Rendering" (1999)
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"Texture Mapping for Cel Animation" (1998)
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"Texture Mapping for Cel Animation" (1998)
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"Texture Mapping for Cel Animation" (1998)
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"Rendering with Streamlines" (1997)
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"Non-Photorealistic Animation" (1999)
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"Non-Photorealistic Animation" (1999)
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"Non-Photorealistic Animation" (1999)
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"Loose and Sketchy Animation" (1998)
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"Computer-Generated Watercolor" (1997)
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"Computer-Generated Watercolor" (1997)
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"Computer-Generated Watercolor" (1997)
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"A Spectral Approach to NPR Packing" (2006)
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"Deep Canvas in Disney's Tarzan" (1999)
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"Deep Canvas in Disney's Tarzan" (1999)
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"Deep Canvas in Disney's Tarzan" (1999)
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