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G
- G
- in: Eißele M., Weiskopf D. and Ertl T.
"The G[textsuperscript]2-Buffer Framework" (2004)
- Géographiques
- in: Ostromoukhov V.
"Survol de techniques de rendu non-photoréaliste (NPR)" (2002)
- Götze M.
- in: Götze M., Neumann P. and Isenberg T.
"User-Supported Interactive Illustration of Text" (2005)
- Götzelmann T.
- in: Germer T., Götzelmann T., Spindler M. and Strothotte T.
"SpringLens -- Distributed Nonlinear Magnifications" (2006)
- G-Strokes
- in: Brennecke A.
"G-Strokes zur Verbesserung von Liniengrafik-Rendering" (2004)
- in: Isenberg T. and Brennecke A.
"G-Strokes: A Concept for Simplifying Line Stylization" (2006)
- in: Isenberg T. and Brennecke A.
"G-Strokes: A Concept for Simplifying Line Stylization" (2005)
- GA
- in: Catmull E.
"The Problems of Computer-Assisted Animation" (1978)
- in: Lieberman H.
"How to Color in a Coloring Book" (1978)
- Gaither K.
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"Illustration and Photography Inspired Visualization of Flows and Volumes" (2005)
- Gal R.
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"Non-Realistic Expressive Modeling" (2006)
- Galas T.
- in: Fekete J.D., Bizouarn É., Cournarie É., Galas T. and Taillefer F.
"TicTacToon: A Paperless System for Professional 2-D Animation" (1995)
- Galbraith C.
- in: Foster K., Jepp P., Wyvill B., Sousa M.C., Galbraith C. and Jorge J.
"Pen-and-Ink for BlobTree Implicit Models" (2005)
- Gallo G.
- in: Battiato S., Blasi G.D., Farinella G.M. and Gallo G.
"A Novel Technique for Opus Vermiculatum Mosaic Rendering" (2006)
- in: Di Blasi G. and Gallo G.
"Artificial Mosaics" (2005)
- in: Di Blasi G., Gallo G. and Petralia
"Fast Techniques for Mosaic Rendering" (2005)
- Gallo
- in: Hagen (ten) P., Noot H. and Ruttkay Z.
"CharToon: A System to Animate 2D Cartoon Faces" (1999)
- in: Martín D. and Torres J.C.
"Virtual Lights: A Method for Expressive Visualization" (1999)
- in: Masuch M., Freudenberg B., Ludowici B., Kreiker S. and Strothotte T.
"Virtual Reconstruction of Medieval Architecture" (1999)
- Game
- in: Freudenberg B., Masuch M. and Strothotte T.
"Real-Time Halftoning: Fast and Simple Stylized Shading" (2004)
- in: Freudenberg B. and Masuch M.
"Non-Photorealistic Shading in an Educational Game Engine" (2002)
- in: Freudenberg B., Masuch M. and Strothotte T.
"Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine" (2001)
- in: Lander J.
"Return to Cartoon Central: Adding Texture to a Nonphotorealistic Renderer" (2000)
- in: Lander J.
"Shades of Disney: Opaquing a 3D World" (2000)
- in: Lander J.
"Under the Shade of the Rendering Tree" (2000)
- GameDev
- in: Hamlaoui S.
"Cel-Shading" (2001)
- Games
- in: Haller M., Hanl C. and Diephuis J.
"Non-Photorealistic Rendering Techniques for Motion in Computer Games" (2004)
- in: Halper N.
"Supportive Presentation for Computer Games" (2003)
- in: Ni A., Jeong K., Lee S. and Markosian L.
"Multi-Scale Line Drawings from 3D Meshes" (2006)
- Gammage C.
- in: Evelyn G., Gammage C. and Beek (van de) J.
"Coca-Cola Factory" (1998)
- Gao Y.
- in: Han Q., Gao Y., Sun J. and Zhang J.
"Improved Boundary and Silhouette Enhancement in Volume Illustration" (2005)
- García
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"Observer Dependent Deformations in Illustrations" (2000)
- Gardner G.
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"Simulation of Natural Scenes Using Textured Quadric Surfaces" (1984)
- Garg G.
- in: Román A., Garg G. and Levoy M.
"Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes" (2004)
- Gargus J.
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"Bootstrapping an Animated Sketchbook" (2005)
- Garments
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"Sketching Garments for Virtual Characters" (2004)
- Garrick S.
- in: Saunders P.C., Interrante V. and Garrick S.
"Pointillist and Glyph-Based Visualization of Nanoparticles in Formation" (2005)
- Gascuel J.D.
- in: Cunzi M., Thollot J., Paris S., Debunne G., Gascuel J.D. and Durand F.
"Dynamic Canvas for Non-Photorealistic Walkthroughs" (2003)
- Gaseous
- in: Fiore F.D., Claes J. and Reeth F.V.
"A Framework for User Control on Stylized Animation of Gaseous Phenomena" (2004)
- Gavrilova M.
- in: Lee H.K., Park Y.S. and Yoon K.H.
"A Study on the Dynamic Painterly Stroke Generation for 3D Animation" (2003)
- in: Luo Y., Gavrilova M. and Costa Sousa M.
"NPAR by Example: Line Drawing Facial Animation from Photographs" (2006)
- Gaze
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"Directing Gaze in 3D Models with Stylized Focus" (2006)
- in: Setlur V. and Gooch B.
"Is that a Smile? Gaze Dependent Facial Expressions" (2004)
- Gebärden
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"Darstellung von Gebärden mittels Liniengraphiken" (1999)
- GECCO
- in: Semet Y., O'Reilly U.M. and Durand F.
"An Interactive Artificial Ant Approach to Non-Photorealistic Rendering" (2004)
- Geer R.
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"Computer-Aided Coarse Grid Layout Technique for Photomasks" (1976)
- GeForce
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"One-Pass Silhouette Rendering with GeForce and GeForce2" (2002)
- GeForce2
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"One-Pass Silhouette Rendering with GeForce and GeForce2" (2002)
- Geiger C.
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"Non-Photorealistic Shading in an Educational Game Engine" (2002)
- Geist R.
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"A Markovian Framework for Digital Halftoning" (1993)
- Geländemodelle
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"Entwurf und Implementierung echtzeitfähiger Renderingverfahren zur nicht-realistischen Darstellung digitaler Geländemodelle" (2003)
- Gelautz M.
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"Comics-Like Motion Depiction from Stereo" (2006)
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"Drawing the Real" (2005)
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"Parameterized Sketches from Stereo Images" (2005)
- in: Stavrakis E. and Gelautz M.
"Computer Generated Stereoscopic Artwork" (2005)
- in: Stavrakis E., Bleyer M., Markovic D. and Gelautz M.
"Image-Based Stereoscopic Stylization" (2005)
- in: Stavrakis E. and Gelautz M.
"Stereoscopic Painting with Varying Levels of Detail" (2005)
- in: Stavrakis E. and Gelautz M.
"Image-Based Stereoscopic Painterly Rendering" (2004)
- Gelb D.
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"Three-Dimensional Shape Rendering from Multiple Images" (2005)
- Gems
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"Real-Time Halftoning: Fast and Simple Stylized Shading" (2004)
- in: Nienhaus M. and Döllner J.
"Blueprint Rendering and Sketchy Drawings" (2005)
- Genda E.
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"Natural-Looking Strokes for Drawing Applications" (2006)
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"Multiple Illuminated Paper Textures for Drawing Strokes" (2005)
- in: Murakami K., Tsuruno R. and Genda E.
"Strokes for Drawings Using Illuminated Paper Textures" (2004)
- General
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"Perspective Silhouette of a General Swept Volume" (2006)
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"Perspective Silhouette of a General Swept Volume" (2004)
- General-Purpose
- in: Nienhaus M. and Döllner J.
"Blueprint Rendering and Sketchy Drawings" (2005)
- Generalization
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"Rendering Effective Route Maps: Improving Usability Through Generalization" (2001)
- Generalized
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"Generalized Fisheye Views" (1986)
- Generate
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"Algorithmic Painter: A NPR Method to Generate Various Styles of Painting" (2006)
- Generated
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"Computer Generated Clay Animation" (2002)
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"A New Lighting Model for Comuter Generated Line Drawings" (2000)
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"Computer Generated Celtic Design" (2003)
- in: Kaplan C.
"Computer Generated Islamic Star Patterns" (2000)
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"Computer Generated Copper Plates" (1994)
- in: Phong B.T.
"Illumination for Computer Generated Pictures" (1975)
- in: Stavrakis E. and Gelautz M.
"Computer Generated Stereoscopic Artwork" (2005)
- Generation
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"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
- in: Diepstraten J., Weiskopf D. and Ertl T.
"Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams" (2002)
- in: Dunbar D. and Humphreys G.
"A Spatial Data Structure for Fast Poisson-Disk Sample Generation" (2006)
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"Anisotropic Shock Filter for Enhancement and Non-Photorealistic Generation of Flow Patterns" (2004)
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"Interactive Sketch Generation" (2005)
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"Generation of Stroke Direction for NPR and its Application to Suiboku-ga Style Rendering" (2004)
- in: Lee H.K., Park Y.S. and Yoon K.H.
"A Study on the Dynamic Painterly Stroke Generation for 3D Animation" (2003)
- in: Li X. and Yuan Y.
"Artistic Mosaic Generation" (2004)
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"Example-Based Caricature Generation with Exaggeration" (2002)
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"Automatic Generation of Pencil Drawing from 2D Images Using Line Integral Convolution" (2001)
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"Automatic Generation of Pencil Drawings Using Line Integral Convolution" (2002)
- in: Park Y. and Yoon K.H.
"Motion Map Generation for Maintaining the Temporal Coherence of Brush Strokes" (2006)
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"Adaptive Brush Stroke Generation for Painterly Rendering" (2004)
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"Computer Generation of Penrose Tilings" (1988)
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"Generation of Varying Line Thickness" (2003)
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"RenderBots---Multi Agent Systems for Direct Image Generation" (2005)
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"Automated Generation of Intent-Based 3D-Illustrations" (1991)
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"Desktop Theater: Automatic Generation of Expressive Animation" (1991)
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"Statistical Techniques for the Automatic Generation of Non-Photorealistic Images" (1997)
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"Color Sketch Generation" (2006)
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"Automatic Generation of Artistic Chinese Calligraphy" (2005)
- Generative
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"A Generative Model For Dynamic Canvas Motion" (2005)
- Generator
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"Caricature Generator: The Dynamic Exaggeration of Faces by Computer" (1985)
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"Caricature Generator" (1982)
- Generators
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"Computing Contour Generators of Evolving Implicit Surfaces" (2006)
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"Computing Contour Generators of Evolving Implicit Surfaces" (2003)
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"Contour Generators of Evolving Implicit Surfaces" (2003)
- Generierung
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"Generierung charakteristischer Linienzüge aus 3D-Modellen" (1997)
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"Evaluierung und Modifikation von Methoden zur Generierung von Liniengrafiken in der medizinischen Visualisierung" (2004)
- Genetic
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"Salience-Adaptive Painterly Rendering using Genetic Search" (2006)
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"Supervised Genetic Search for Parameter Selection in Painterly Rendering" (2006)
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"Genetic Paint: A Search for Salient Paintings" (2005)
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"Genetic Painting: A Salience Adaptive Relaxation Technique for Painterly Rendering" (2003)
- in: Semet Y., O'Reilly U.M. and Durand F.
"An Interactive Artificial Ant Approach to Non-Photorealistic Rendering" (2004)
- Geneva
- in: Fiore F.D., Claes J. and Reeth F.V.
"A Framework for User Control on Stylized Animation of Gaseous Phenomena" (2004)
- in: Fiore F.D. and Reeth F.V.
"Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation" (2002)
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"On the Silhouette Cartoon Animation" (1996)
- in: Martín D. and Torres J.C.
"Alhambra: A System for Producing 2D Animation" (1999)
- Genova
- in: Skaria S., Akleman E. and Parke F.
"Modeling Subdivision Control Meshes for Creating Cartoon Faces" (2001)
- in: Stavrakis E., Bleyer M., Markovic D. and Gelautz M.
"Image-Based Stereoscopic Stylization" (2005)
- Geology
- in: Hekmatzada D., Meseth J. and Klein R.
"Non-Photorealistic Rendering of Complex 3D Models on Mobile Devices" (2002)
- Geometric
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"Geometric and Group-Theoretic Methods for Computer Graphic Studies of Islamic Symmetric Patterns" (1992)
- in: Barla P., Thollot J. and Sillion F.
"Geometric Clustering for Line Drawing Simplification" (2005)
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"Geometric Clustering for Line Drawing Simplification" (2005)
- in: Bhattacharjee S. and Adabala N.
"Texture Guided Realtime Painterly Rendering of Geometric Models" (2006)
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"Real Time Tree Sketching" (2004)
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"Automatic Illustration of 3D Geometric Models: Lines" (1990)
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"Automatic Illustration of 3D Geometric Models: Surfaces" (1990)
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"Accurate Silhouettes---Do Polyhedral Models Suffice?" (2003)
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"Enrichment and Reuse of Geometric Models" (1997)
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"Computer Graphics and Geometric Ornamental Design" (2002)
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"Contour Edge Analysis for Polyhedron Projections" (1997)
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"Enrichment and Reuse of Geometric Models" (1998)
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"Interactively Exploring Geometric Models" (1998)
- in: Sato Y., Fujimoto T., Murakoa K. and Chiba N.
"Storoke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models -- Ten and Shun Touches" (2004)
- in: Seong J.K., Kim K.J., Kim M.S. and Elber G.
"Perspective Silhouette of a General Swept Volume" (2004)
- in: Winnemöller H. and Bangay S.
"Geometric Approximations Towards Free Specular Comic Shading" (2002)
- Geometriebasiertes
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"Geometriebasiertes Echtzeit-Halbton-Rendering" (2003)
- Geometrischen
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"Techniken zur Interaktion mit und Visualisierung von geometrischen Modellen" (1998)
- Geometry
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"Efficient Perspective-Accurate Silhouette Computation" (1999)
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"Output Sensitive Extraction of Silhouettes from Polygonal Geometry" (1999)
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"Reverse Subdivision Multiresolution for Polygonal Silhouette Error Correction" (2004)
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"An Implementation of the Douglas-Peucker Algorithm for Line Simplification" (1994)
- in: Kaplan C. and Salesin D.
"Islamic Star Patterns in Absolute Geometry" (2004)
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"Simple Silhouettes for Complex Surfaces" (2003)
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"A Computational Algorithm for Origami Design" (1996)
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"Efficient Perspective-Accurate Silhouette Computation" (2001)
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"Interactively Exploring Geometric Models" (1998)
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"View-Dependent Geometry" (1999)
- in: Ricci
"A Constructive Geometry for Computer Graphics" (1973)
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"Interactive Stylized Silhouette for Point-Sampled Geometry" (2004)
- Geometry-Image
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"Stippling and Silhouettes Rendering in Geometry-Image Space" (2005)
- Georgescu B.
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"Synergism in Low Level Vision" (2002)
- Georgia
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"A User Interface for Simulating Calligraphic Pens and Brushes" (1988)
- in: Rungsarityotin W. and Zordan V.
"The Painterly Approach" (1996)
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"Surface Topological Analysis for Image Synthesis" (2004)
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"Vector Field Design on Surfaces" (2004)
- Geovisualization
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"Non-Photorealistic 3D Geovisualization" (2007)
- Gerenderter
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"Analyse und Nachberarbeitung gerenderter Bilder" (1998)
- Germany
- in: Barla P., Thollot J. and Sillion F.
"Geometric Clustering for Line Drawing Simplification" (2005)
- in: Buchholz H., Döllner J., Nienhaus M. and Kirsch F.
"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
- in: Deussen O., Hiller S., Overveld (van) C. and Strothotte T.
"Computer-Generated Stipple Drawings" (1999)
- in: Diepstraten J., Weiskopf D. and Ertl T.
"Transparency in Interactive Technical Illustrations" (2002)
- in: Diepstraten J., Weiskopf D. and Ertl T.
"Transparency in Interactive Technical Illustrations" (2002)
- in: Eißele M., Weiskopf D. and Ertl T.
"The G[textsuperscript]2-Buffer Framework" (2004)
- in: Fischer J., Bartz D. and Straßer W.
"Stylized Augmented Reality for Improved Immersion" (2005)
- in: Freudenberg B.
"Subdivision for Line Drawings" (2001)
- in: Götze M., Neumann P. and Isenberg T.
"User-Supported Interactive Illustration of Text" (2005)
- in: Godenschweger F., Strothotte T. and Wagener H.
"Rendering Gestures as Line Drawings" (1998)
- in: Godenschweger F., Strothotte T. and Wagener H.
"Presentation of Freeform Surfaces as Line Drawings" (1996)
- in: HASH(0x8c5c3dc)Zenka R. and Slavík P.
"Panorama Sketching for PDAs" (2003)
- in: Hiller S. and Deussen O.
"Voronoi-Relaxierung allgemeiner Objekte" (2001)
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"Enrichment and Reuse of Geometric Models" (1997)
- in: Im H. and Lee J.W.
"Computer-Assisted Artistic Pattern Drawing" (2005)
- in: Irony R., Cohen-Or D. and Lischinski D.
"Colorization by Example" (2005)
- in: Isenberg T., Halper N. and Strothotte T.
"Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes" (2002)
- in: Isenberg T., Halper N. and Strothotte T.
"Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes" (2002)
- in: Lu A., Taylor J., Hartner M., Ebert D. and Hansen C.
"Hardware-Accelerated Interactive Illustrative Stipple Drawing of Polygonal Objects" (2002)
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"Nichtphotorealistische Echtzeitdarstellung von skizzierten Gesichtern" (2004)
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"Flattening 3D Objects Using Silhouettes" (2002)
- in: Martín D., Fekete J.D. and Torres J.C.
"Flattening 3D Objects Using Silhouettes" (2002)
- in: Mason K., Denzinger J. and Carpendale S.
"Negotiating Gestalt: Artistic Expression by Coalition Formation between Agents" (2005)
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"Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes" (1998)
- in: Masuch M., Schlechtweg S. and Schönwälder B.
"daLi! -- Drawing Animated Lines!" (1997)
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"Interactive Volume Illustration" (2002)
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"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005)
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"Geometric Approximations Towards Free Specular Comic Shading" (2002)
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"Geometric Approximations Towards Free Specular Comic Shading" (2002)
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"A Solid Model Based Virtual Hairy Brush" (2002)
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"A Solid Model Based Virtual Hairy Brush" (2002)
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"Stippling and Silhouettes Rendering in Geometry-Image Space" (2005)
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"Illustrating Surfaces in Volume" (2004)
- Germer T.
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"SpringLens -- Distributed Nonlinear Magnifications" (2006)
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"RenderBots---Multi-Agent Systems for NPR" (2005)
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"RenderBots: Multiagentensysteme für NPR-Graphiken" (2004)
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"RenderBots---Multi Agent Systems for Direct Image Generation" (2005)
- Gesellschaft Für Informatik (in der) A.S.
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"Zwei Thesen zur Sprachnähe von Bildern" (1995)
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- Gesichtern
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"Nichtphotorealistische Echtzeitdarstellung von skizzierten Gesichtern" (2004)
- Gestalt
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"Negotiating Gestalt: Artistic Expression by Coalition Formation between Agents" (2005)
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"Negotiating Gestalt: Artistic Expression and Coalition Formation in Multiagent Systems" (2004)
- Gesteuerte
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"Zeitlich gesteuerte Änderung von Darstellungsstilen" (2003)
- Gesture
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"Rendering Gestures as Line Drawings" (1998)
- in: Godenschweger F., Strothotte T. and Wagener H.
"Rendering Gestures as Line Drawings" (1998)
- Gestures
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"Rendering Gestures as Line Drawings" (1998)
- Ghosh P.
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"The Bush-Trajectory Approach to Figure Specification: Some Algebraic Solutions" (1984)
- GI
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"Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading" (2004)
- Gi X.
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"Silhouette Clipping" (2000)
- GI-Fachbereichs
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"Nichtphotorealistische Echtzeitdarstellung von skizzierten Gesichtern" (2004)
- Giannini F.
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"Design Intent-Oriented Modelling Tools for Aesthetic Design" (2003)
- Gibbs C.
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"Stylized Rendering for Multiresolution Image Representation" (2005)
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