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F
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"Ein Freihandzeichnungsgenerator für den Entwurfscompiler ``43''" (2004)
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"Ein Freihandzeichnungsgenerator für den Entwurfscompiler ``43''" (2004)
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
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"Echtzeitdarstellung komplexer Landschaften in illustrativer Weise" (2003)
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"Künstlerisches Rendering für Echtzeit-Applikationen" (2003)
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"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005)
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"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005)
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"Entwurf und Implementierung echtzeitfähiger nicht-photorealistischer Renderingverfahren für 3D-Stadtmodelle" (2003)
- Fabrication
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- Faces
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- Fachbereich
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
- Fachhochschule
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"Künstlerisches Rendering für Echtzeit-Applikationen" (2003)
- Fachtagung
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"Über das Illustrieren" (1995)
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"Zwei Thesen zur Sprachnähe von Bildern" (1995)
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"Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition" (2004)
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"Elastic Facial Caricature Warping" (2006)
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"Digital Facial Engraving" (1999)
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"Cartoon Character Animation Using Human Facial Feature Transformation" (2001)
- Faconti G.
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"Human Perception and Computer Graphics" (2004)
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"Inking Old Black-and-White Cartoons" (2003)
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- Farbiz F.
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"A Novel Technique for Opus Vermiculatum Mosaic Rendering" (2006)
- Farrell G.
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- Fashing M.
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"Adventures in Non-Photorealism: Creating a Painterly Renderer" (2001)
- Fast
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"Fast Techniques for Non Photorealistic Rendering" (2006)
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"Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware" (2001)
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"Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering" (2001)
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"Fast Techniques for Mosaic Rendering" (2005)
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"A Spatial Data Structure for Fast Poisson-Disk Sample Generation" (2006)
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"Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality" (2005)
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"Reality Tooning: Fast Non-Photorealism for Augmented Video Streams" (2005)
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"Fast Paint Texture" (2002)
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"Fast Extraction of Polyhedral Model Silhouettes from Moving Viewpoint on Curved Trajectory" (2005)
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"Fast Primitive Distribution for Illustrations" (2002)
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"Fast and Resolution Independent Line Integral Convolution" (1995)
- Feathers
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"Hardware-Determined Feature Edges" (2004)
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"Cartoon Character Animation Using Human Facial Feature Transformation" (2001)
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"A Feature-Based Pencil Drawing Method" (2003)
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"Depicting Shape Features with Directional Strokes and Spotlighting" (2004)
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"Tuning Rendered Line-Drawings" (1995)
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"A Novel Technique for Opus Vermiculatum Mosaic Rendering" (2006)
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"Introducing Artistic Tools in an Interactive Paint System" (2006)
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"Mimicing 3D Transformations of Emotional Stylized Animation with Minimal 2D Input" (2003)
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"2D Multilayer Painterly Rendering with Automatic Focus Extraction" (2006)
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"Motion Map Generation for Maintaining the Temporal Coherence of Brush Strokes" (2006)
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"Impressionist Rendering, a High Resolution Approach" (2002)
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"Interactive Artistic Rendering" (2000)
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"Flattening 3D Objects Using Silhouettes" (2002)
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"Observer Dependent Deformations in Illustrations" (2000)
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"Artistic Silhouettes: A Hybrid Approach" (2000)
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"Animated CharToon Faces" (2000)
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"An Algorithm for Automatic Painterly Rendering Based on Local Source Image Approximation" (2000)
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"Interactive Dynamic Abstraction" (2000)
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"Animating with Expressive 3D Brush Strokes" (2000)
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"SpringLens -- Distributed Nonlinear Magnifications" (2006)
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"Beyond Stippling -- Methods for Distributing Objects on the Plane" (2003)
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"Smarticles for Sampling and Rendering Implicit Models" (2006)
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"Precise Ink Drawing of 3D Models" (2003)
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"Advanced Design for a Realistic Virtual Brush" (2003)
- Felt-Based
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"Felt-Based Rendering" (2006)
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"Hidden Line Removal for 2D Cartoon Images" (2001)
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"Harnessing Real-World Depth Edges with Multiflash Imaging" (2005)
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"Harnessing Real-World Depth Edges with Multiflash Imaging" (2005)
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"A Few Good Lines: Suggestive Drawing of 3D Models" (2003)
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"Sable -- A Painterly Renderer for Film Animation" (2003)
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"A Stained Glass Image Filter" (2003)
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"The Cartoon Animation Filter" (2006)
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"Colored Pencil Filter with Custom Colors" (2004)
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"Enhanced LIC Pencil Filter" (2004)
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"Coherence-Enhancing Shock Filters" (2003)
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"CoolPaint: Direct Interaction Painting" (2003)
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"CoolPaint: Direct Interaction Painting" (2003)
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"Video Paintbox: The Fine Art of Video Painting" (2005)
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"Fine Tone Control in Hardware Hatching" (2002)
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"SnakeToonz: A Semi-Automatic Approach to Creating 2D Cartoons from Videos and Images" (2002)
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"Performance-Driven Hand-Drawn Animation" (2000)
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"Line Drawings from Volume Data" (2005)
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"An Invitation to Discuss Computer Depiction" (2002)
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"Non-Photorealistic Rendering" (2005)
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"Nonphotorealistic Rendering" (2003)
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"Image Mosaics" (1998)
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"Artistic Vision: Painterly Rendering Using Computer Vision Techniques" (2002)
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"Evaluating Space Perception in NPR Immersive Environments" (2002)
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"Fast Paint Texture" (2002)
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"Hatching by Example: a Statistical Approach" (2002)
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"Lumo: Illumination for Cel Animation" (2002)
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"Coherent Stylized Silhouettes" (2003)
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"Stylized Video Cubes" (2002)
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"Video Mosaics" (2002)
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"Video Mosaics" (2002)
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"Non-Photorealistic Virtual Environments" (2000)
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"Computer Aided Inbetweening" (2002)
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"Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering" (2002)
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"Hardware-Accelerated Real Time Charcoal Rendering" (2002)
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"HijackGL: Reconstructing from Streams for Stylized Rendering " (2002)
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"Shadows for Cel Animation" (2000)
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"Real-Time Hatching" (2001)
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"Cartoon Dioramas in Motion" (2002)
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"Abstracted Painterly Renderings Using Eye-Tracking Data" (2002)
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"Weighted Voronoi Stippling" (2002)
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"Fine Tone Control in Hardware Hatching" (2002)
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"Fine Tone Control in Hardware Hatching" (2002)
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"Multiperspective Panoramas for Cel Animation" (1997)
- Fiore F.D.
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"Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware" (2001)
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"A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation" (2004)
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"A Framework for User Control on Stylized Animation of Gaseous Phenomena" (2004)
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