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U
- U
- in: Collomosse J. and Hall P.
"Genetic Painting: A Salience Adaptive Relaxation Technique for Painterly Rendering" (2003)
- in: Collomosse J., Rowntree D. and Hall P.
"Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations" (2003)
- Ubiquitous
- in: Setlur V., Chen X., Xu Y. and Gooch B.
"Retargeting Vector Animation for Small Displays" (2005)
- Uchibori H.
- in: Yamagishi S., Kondo M., Uchibori H. and Anjyo K.I.
"Workflow and CG Tools for the Cartoon TV Program ``Monkey Turn''" (2004)
- Uchikawa K.
- in: Chang Y., Saito S., Uchikawa K. and Nakajima M.
"Example-Based Color Stylization of Images" (2005)
- UIST
- in: Carpendale S. and Montagnese C.
"A Framework for Unifying Presentation Space" (2001)
- in: Flagg M. and Rehg J.
"Projector-Guided Painting" (2006)
- in: Hong J. and Landay J.
"SATIN: A Toolkit for Informal Ink-based Applications" (2000)
- in: Hsu S.C., Lee I. and Wiseman N.
"Skeletal Strokes" (1993)
- in: Igarashi T. and Hughes J.
"A Suggestive Interface for 3D Drawing" (2001)
- in: Kovar L. and Gleicher M.
"Simplicial Families of Drawings" (2001)
- in: Lang D., Findlater L. and Shaver M.
"CoolPaint: Direct Interaction Painting" (2003)
- in: Tolba O., Dorsey J. and McMillan L.
"Sketching with Projective 2D Strokes" (1999)
- UJF-INPG
- in: Mondot A.
"Rendu non-photorealiste de formes tridimensionnelles" (2002)
- UK
- in: Bourguignon D., Cani M.P. and Drettakis G.
"Drawing for Illustration and Annotation in 3D" (2001)
- in: Bourguignon D., Cani M.P. and Drettakis G.
"Drawing for Illustration and Annotation in 3D" (2001)
- in: Cockshott T., Patterson J. and England D.
"Modelling the Texture of Paint" (1992)
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"Modelling the Texture of Paint" (1992)
- in: Collomosse J. and Hall P.
"Motion Analysis in Video: Dolls, Dynamic Cues and Modern Art" (2005)
- in: Collomosse J. and Hall P.
"Painterly Rendering using Image Salience" (2002)
- in: Csébfalvi B., Mroz L., Hauser H., König A. and Gröller E.
"Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering" (2001)
- in: Csébfalvi B., Mroz L., Hauser H., König A. and Gröller E.
"Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering" (2001)
- in: Eißele M., Weiskopf D. and Ertl T.
"Frame-to-Frame Coherent Halftoning in Image Space" (2004)
- in: Freudenberg B., Masuch M. and Strothotte T.
"Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine" (2001)
- in: Freudenberg B., Masuch M. and Strothotte T.
"Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine" (2001)
- in: Jepp P., Wyvill B. and Costa Sousa M.
"Smarticles for Sampling and Rendering Implicit Models" (2006)
- in: Jepp P., Wyvill B. and Costa Sousa M.
"Smarticles for Sampling and Rendering Implicit Models" (2006)
- in: Kovács L. and Szirányi T.
"Efficient Coding of Stroke-Rendered Paintings" (2004)
- in: Nasr N. and Higgett N.
"Traditional Cartoon Style 3D Computer Animation" (2002)
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"Sketchy Illustrations for Presenting the Design of Interactive CSG" (2006)
- in: Olmos A. and Kingdom F.
"Automatic Non-Photorealistic Rendering Through Soft-Shading Removal: A Colour-Vision Approach" (2005)
- in: Saunders P.C., Interrante V. and Garrick S.
"Pointillist and Glyph-Based Visualization of Nanoparticles in Formation" (2005)
- in: Szirányi T. and Tóth Z.
"Optimization of Paintbrush Rendering of Images by Dynamic MCMC Methods" (2001)
- in: Tietjen C., Isenberg T. and Preim B.
"Combining Silhouettes, Shading, and Volume Rendering for Surgery Education and Planning" (2005)
- in: Treavett S.
"Art in the Pipeline" (1998)
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"Art in the Pipeline" (1998)
- in: Treavett S. and Chen M.
"Statistical Techniques for the Automatic Generation of Non-Photorealistic Images" (1997)
- Ulichney R.
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"Blue- and Green-Noise Halftoning Models" (2003)
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"Halftoning" (1999)
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"Review of Halftoning Techniques" (1999)
- in: Ulichney R.
"Dithering with Blue Noise" (1988)
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"Digital Halftoning" (1987)
- Uncertainty
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"Approaches to Uncertainty Visualization" (1996)
- in: Strothotte T., Puhle M., Masuch M., Freudenberg B., Kreiker S. and Ludowici B.
"Visualizing Uncertainty in Virtual Reconstructions" (1999)
- Und
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"Entwurf und Implementierung echtzeitfähiger Renderingverfahren zur nicht-realistischen Darstellung digitaler Geländemodelle" (2003)
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"Erweitertes Cartoon und Comic Rendering" (2005)
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"Nichtrealistische Computergraphik, Algorithmen und Anwendungen" (2001)
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"Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading" (2004)
- in: Eißele M., Weiskopf D. and Ertl T.
"The G[textsuperscript]2-Buffer Framework" (2004)
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"Subdivision for Line Drawings" (2001)
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"User-Supported Interactive Illustration of Text" (2005)
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"Voronoi-Relaxierung allgemeiner Objekte" (2001)
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"Analyse und Nachberarbeitung gerenderter Bilder" (1998)
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"Enrichment and Reuse of Geometric Models" (1997)
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"Visualisierungseffekte in liniengraphischen Animationen und Stillbildern [Visualization Effects in Animated and Single-Frame Line Drawings]" (1999)
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"Über das Illustrieren" (1995)
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"Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes" (1998)
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"daLi! -- Drawing Animated Lines!" (1997)
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"Ein Freihandzeichnungsgenerator für den Entwurfscompiler ``43''" (2004)
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
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"Objektorientierter Entwurf und Implementierung einer abstrakten Bildrepräsentation für nichtphotorealistische 3D-Graphik" (2000)
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"NPR, Focussing and Emphasis in Medical Visualizations" (2005)
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"Techniken zur Interaktion mit und Visualisierung von geometrischen Modellen" (1998)
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"Aufbau und Funktionsweise eines Skizzen-Renderers" (1994)
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"Illustrative Rendering of Segmented Anatomical Data" (2005)
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"Zwei Thesen zur Sprachnähe von Bildern" (1995)
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"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005)
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"Evaluierung und Modifikation von Methoden zur Generierung von Liniengrafiken in der medizinischen Visualisierung" (2004)
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"Entwurf und Implementierung echtzeitfähiger nicht-photorealistischer Renderingverfahren für 3D-Stadtmodelle" (2003)
- Under
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"Under the Shade of the Rendering Tree" (2000)
- Ungenaue
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"Ungenaue Darstellung natürlicher Wuchsformen" (1994)
- Ungenauen
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"Linienqualität in ungenauen Grafiken" (1992)
- Unified
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"A Unified Scheme for Adaptive Stroke-Based Rendering" (2006)
- in: Kim S.Y., Kim H.J., Kim B.Y. and Koo B.K.
"A Unified Framework for 3D Non-Photorealistic Rendering" (2006)
- UNION
- in: Battiato S., Blasi G.D., Farinella G.M. and Gallo G.
"A Novel Technique for Opus Vermiculatum Mosaic Rendering" (2006)
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"Introducing Artistic Tools in an Interactive Paint System" (2006)
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"2D Multilayer Painterly Rendering with Automatic Focus Extraction" (2006)
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"Looking Through the Eye of the Painter from the Visual Cortex and Brightness Perception to Non-Photorealistic Rendering" (2006)
- in: Markovic D. and Gelautz M.
"Comics-Like Motion Depiction from Stereo" (2006)
- United
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"A Computational Algorithm for Origami Design" (1996)
- Universe
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"Silhouette Line Display From Shaded Models" (1989)
- Universität
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"Repaint It!, ein interaktives Programm zur Erstellung von Bildern aus einem Referenzbild mit Pinselstrichen" (1993)
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"Nichtphotorealistische Echtzeitdarstellung von skizzierten Gesichtern" (2004)
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"Importance-Driven Expressive Visualization" (2005)
- Universitäts-Verlag
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"Towards an Understanding of the Psychology of Non-Photorealistic Rendering" (2003)
- Université
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"Le style dans le rendu non-photoréaliste de dessins au trait à partir de scènes 3D: une approche programmable" (2005)
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"Placement de Lignes de Courant" (2004)
- Universitair
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"A Paper Model for Real-Time Watercolor Simulation" (2004)
- Universiteit
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"Real-Time Renderen van Coherente Stilistische Silhouetten" (2004)
- University
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"Visualizing Route Maps" (2002)
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"Hardwaregestütztes Stippling von medizinischen Oberflächenmodellen" (2005)
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"Non-Photorealistic Rendering from Stereo" (2002)
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"Physically-Based Modeling Techniques for Interactive Digital Painting" (2004)
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"Fast Techniques for Non Photorealistic Rendering" (2006)
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"Rendering Nonphotorealistic Strokes with Temporal and Arc-Length Coherence" (1998)
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"G-Strokes zur Verbesserung von Liniengrafik-Rendering" (2004)
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"Calculating Distance-to-Silhouette on k-Manifolds" (1999)
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"Curve Synthesis by Example" (2006)
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"A Framework for Elastic Presentation Space" (1999)
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"Virtual Scenery Navigation with Water-Ink Painting Style" (2006)
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"Visualization of Auroral Phenomena" (2005)
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"Animating Chinese Landscape Paintings and Panoramas" (2001)
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"Animating Pictures with Stochastic Motion Textures" (2004)
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"Wet and Sticky: A Novel Model for Computer-Based Painting." (1991)
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"Wet and Sticky: Supporting Interaction with Wet Paint" (1991)
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"Interactive Control of Nonlinear Projection for Complex Animated Scenes" (2004)
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"Higher Level Techniques for the Artistic Rendering of Images and Video" (2004)
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"Genetic Painting: A Salience Adaptive Relaxation Technique for Painterly Rendering" (2003)
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"Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations" (2003)
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"Erweitertes Cartoon und Comic Rendering" (2005)
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"NPR-Methoden in der Volumenvisualisierung mit VTK" (2004)
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"Computer-Generated Mosaic Animation" (2002)
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"Geometriebasiertes Echtzeit-Halbton-Rendering" (2003)
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"CoolPaint: Direct Interaction Painting" (2003)
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"A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation" (2004)
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"A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes" (2005)
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"Real-Time Cartoon-Like Stylization of AR Video Streams on the GPU" (2005)
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"Precise Ink Illustrations of Polygonal Models" (2005)
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"Real-Time Stroke-Based Halftoning" (2004)
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"RenderBots: Multiagentensysteme für NPR-Graphiken" (2004)
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"Darstellung von Gebärden mittels Liniengraphiken" (1999)
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"Preserving Salience By Maintaining Perceptual Differences for Image Creation and Manipulation" (2006)
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"Human Facial Illustrations: Creation and Evaluation using Behavioral Studies and Functional Magnetic Resonance Imaging" (2003)
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"Artistic Vision: Automatic Digital Painting Using Computer Vision Algorithms" (2001)
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"Interactive Non-Photorealistic Technical Illustration" (1998)
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"Silhouette Mapping" (1999)
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"Human Perception and Computer Graphics" (2004)
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"High-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware" (2004)
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"Comic-strip Rendering" (1995)
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"Cross Hatch Shading for Visualisation" (1993)
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"Non-Photoreal Shape Cues in the Context of Volume Rendering" (1992)
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"Supportive Presentation for Computer Games" (2003)
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"A New Lighting Model for Comuter Generated Line Drawings" (2000)
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"3-D Silhouette-Finding in OpenGL" (2001)
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"Algorithms for Rendering in Artistic Styles" (2001)
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"Paint by Relaxation" (2000)
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"Relaxierte Punktverteilungen in der Computergraphik" (1999)
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"Analyse und Nachberarbeitung gerenderter Bilder" (1998)
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"Illustrating Transparency: Communicating the 3D Shape of Layered Transparent Surfaces via Texture" (1996)
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"Beyond Pixels: Illustration with Vector Graphics" (2005)
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"G-Strokes: A Concept for Simplifying Line Stylization" (2005)
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"Non-Photorealistic Rendering in Context: An Observational Study" (2005)
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"Capturing the Essence of Shape of Polygonal Meshes" (2004)
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"Seeing Between the Strokes" (2004)
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"Visualisierungseffekte in liniengraphischen Animationen und Stillbildern [Visualization Effects in Animated and Single-Frame Line Drawings]" (1999)
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"Dynamic Presentation for Illustration Purposes" (2004)
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"Dynamics by Hybrid Combination of Photorealistic and Non-Photorealistic Rendering Styles" (2004)
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"Supporting Hybrid Rendering Styles by Search Engines" (2004)
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"WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of Three-Dimensional Animation" (2004)
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"Computer Graphics and Geometric Ornamental Design" (2002)
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"Nonlinear Magnification" (1997)
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"An Image-Based Framework for Animated Non-Photorealistic Rendering" (2002)
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"Image Segmentation for Stylized Non-Photorealistic Rendering and Animation" (2005)
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"Echtzeit-Rendern großer visuell homogener Datensätze in nicht-fotorealistischen Landschaften" (2003)
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"An Extensible Simulation Framework Supporting Physically-based Interactive Painting" (2006)
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"Towards Real Time Sketch-Based Exploration of Terrain: An Investigation of Image Processing Operators" (1999)
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"Computer-Assisted Cartoon Animation" (1978)
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"Volume Illustration" (2005)
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"Interactive Volume Illustration Using Wang Cubes" (2004)
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"View-Dependent Simplification of Arbitrary Polygonal Environments" (1998)
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"Object-Related Illustration Watermarks in Cartoon Images" (2004)
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"The Use of Optic Flow in the Painterly Rendering of Animated Models" (2003)
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"Texturbasiertes Cartoon-Rendering in Echtzeit" (2003)
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"Art-based Modeling and Rendering for Computer Graphics" (2000)
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"A Framework for Element-Based Computer Graphics" (2006)
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"Eastern Perspectives and the Question of Personal Expression" (2001)
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"Expanding the Expressive Palette" (2001)
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"Nicht-photorealistische Visualisierungen: Von Bildern zu Animationen" (2001)
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"Evaluation of Silhouette Rendering Algorithms in Terrain Visualisation" (2001)
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"Ein Freihandzeichnungsgenerator für den Entwurfscompiler ``43''" (2004)
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"A Real-Time, Controllable Simulator for Plausible Smoke" (2006)
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"Photometric Stereo and Oil Paintings: Techniques and Applications" (2001)
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"New Image Mosaic Structures" (1999)
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"Volume Visualisation Via Variable-Detail Non-Photorealistic Illustration" (2002)
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"Stippling for Non-Photorealistic Animation and Rendering" (2003)
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"Schichtbasierte Illustration von medizinischen Volumendaten" (2005)
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"Zeitlich gesteuerte Änderung von Darstellungsstilen" (2003)
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"Expressive Distortion of Strokes and 3D Meshes" (2005)
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"Taxonomy for Discrete Lenses" (2003)
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"Multi-scale Line Drawings from 3D Meshes" (2005)
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"Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics" (2005)
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"Approaches to Uncertainty Visualization" (1996)
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"Techniken zur Interaktion mit und Visualisierung von geometrischen Modellen" (1998)
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"Estimating Curvatures and Their Derivatives on Triangle Meshes" (2004)
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"The Art of Seeing: Visual Perception in Design and Evaluation of Non-Photorealistic Rendering" (2005)
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"Beschränkung zeichnerischer Ressourcen in Liniengraphiken" (1995)
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"Non-photorealistic Rendering: A Critical Examination and Proposed System" (1994)
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"Visualisierung von Bewegungen in Liniengraphiken" (1999)
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"Ein parametrisierbares Modell zur Darstellung von Linien" (1997)
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"Sketch-Rendering von 3D-Modellen" (1993)
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"Linienqualität in ungenauen Grafiken" (1992)
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"Random Marks on Paper. Non-Photorealistic Rendering with Small Primitives" (2002)
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"A Painterly Approach to Human Skin" (1999)
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"Computer-Generated Graphite Pencil Materials and Rendering" (1999)
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"Importance Driven Halftoning" (1998)
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"Nonphotorealistic Visualization" (2002)
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"Three-Dimensional Interactive Non-Photorealistic Rendering" (1998)
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"Evaluierung und Modifikation von Methoden zur Generierung von Liniengrafiken in der medizinischen Visualisierung" (2004)
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"Art in the Pipeline: Artistic Rendering in Volume Graphics" (2000)
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"Algorithms for Non-Photorealistic Rendering" (1995)
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"Qualität in Liniendarstellungen durch lokale Informationen" (2002)
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"Texture Control in Digital Halftoning" (1999)
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"Expressive Painterly Rendering Through Image Processing" (2004)
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"Computer-Generated Pen-and-Ink Illustration" (1996)
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"Implementing Non-Photorealistic Rendering Enhancements with Real-Time Performance" (2002)
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"Structure and Motion from Silhouettes" (2001)
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"Artistic Rendering of Portrait Photographs" (1999)
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"Visualizing Batik" (2003)
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"Item 15 -- Sketches by Ray Tracing" (1987)
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"Graphical Simulator for Chinese Ink-Wash Drawing" (2002)
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"A Solid Model Based Virtual Hairy Brush" (2002)
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"A Non-Photorealistic Rendering of Seurat's Pointillism" (2006)
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"Automatic Rendering of 3D Animal Models in Chinese Painting Style" (2002)
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"Cartoon Character Animation Using Human Facial Feature Transformation" (2001)
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"Creating High Quality Hatching Illustrations" (2004)
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"On Incremental Rendering of Silhouette Maps of Polyhedral Scene" (2000)
- Univerzita
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"Algoritmy pro nefotorealistické zobrazování [Algorithms for Non-Photorealistic Rendering]" (2001)
- Unprocessed
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"Image-Space Silhouettes for Unprocessed Models" (2004)
- Unsharp
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"Creating Colored Pencil Style Images by Drawing Strokes Based on Boundaries of Regions" (2005)
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"Textured Drawing Strokes Using Polygonized Paper Surface Illumination" (2006)
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"Multiple Illuminated Paper Textures for Drawing Strokes" (2005)
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"Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes" (2004)
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"Interactive Pen-and-Ink Rendering for Implicit Surfaces" (2006)
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"Procedural Image Processing for Visualization" (2006)
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"CoolPaint: Direct Interaction Painting" (2003)
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"Sketching with Projective 2D Strokes" (1999)
- User-Guided
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- User-Interface
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"Artistic Vision: Automatic Digital Painting Using Computer Vision Algorithms" (2001)
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"Interactive Non-Photorealistic Technical Illustration" (1998)
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"Three-Dimensional Line Textures for Interactive Architectural Rendering" (2003)
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"A Painterly Approach to Human Skin" (1999)
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"Expressive Painterly Rendering Through Image Processing" (2004)
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