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Haar Romeny (ter) B.
in: Pizer S., Amburn , Austin J., Cromartie R., Geselowitz A., Greer T., Haar Romeny (ter) B., Zimmerman J. and Zuiderveld K.
"Adaptive Histogram Equalization and its Variations" (1987) 
Haase C.
in: Haase C. and Meyer G.
"Modeling Pigmented Materials for Realistic Image Synthesis" (1992) 
Haddon J.
in: Haddon J.
"Sketchy Rendering" (2002) 
Hadwiger M.
Haeberli P.
Haevre W.V.
in: Fiore F.D., Haevre W.V. and Reeth F.V.
"Rendering Artistic and Believable Trees for Cartoon Animation" (2003) 
Haga T.
in: Haga T., Johan H. and Nishita T.
"Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency" (2001) 
Hagen H.
in: Bartz D., Hagen H., Interrante V., Ma K.L. and Preim B.
"Illustrative Rendering Techniques for Visualization -- Future of Visualization or Just Another Technique?" (2005) 
Hagen (ten) P.
in: Hagen (ten) P., Noot H. and Ruttkay Z.
"CharToon: A System to Animate 2D Cartoon Faces" (1999) 
Hagenberg
in: Sperl D.
"Künstlerisches Rendering für Echtzeit-Applikationen" (2003) 
Haggerty M.
Hagh-Shenas H.
Haifei B.
in: Yafeng Q., Haifei B. and Sun J.
"The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing" (2002) 
Hair
Hairstyle
Hairstyles
in: Mao X., Isobe S., Anjyo K.I. and Imamiya A.
"Sketchy Hairstyles" (2005) 
Hairy
Haker S.
in: Girshick A., Interrante V., Haker S. and Lemoine T.
"Line Direction Matters: An Argument for the Use of Principal Directions in 3D Line Drawings" (2000) 
Half-dry
in: Yafeng Q., Haifei B. and Sun J.
"The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing" (2002) 
Halftones
Halifax
Hall P.
Hall-Holt O.
Haller M.
Haloed
Halper N.
Hamann
in: Ebert D. and Rheingans P.
"Volume Illustration: Non-Photorealistic Rendering of Volume Models" (2000) 
Hamann B.
in: Kirby , Marmanis and Laidlaw D.
"Visualizing Multivalued Data from 2D Incompressible Flows Using Concepts from Painting" (1999) 
Hamann
in: Treavett S. and Chen M.
"Pen-and-Ink Rendering in Volume Visualisation" (2000) 
Hamel J.
Hamlaoui S.
in: Hamlaoui S.
"Cel-Shading" (2001) 
Hammond N.
in: Cockshott T. and England D.
"Wet and Sticky: Supporting Interaction with Wet Paint" (1991) 
Hamza
in: Hausner A.
"Pointillist Halftoning" (2005) 
Han Q.
in: Han Q., Gao Y., Sun J. and Zhang J.
"Improved Boundary and Silhouette Enhancement in Volume Illustration" (2005) 
Hand
in: Bakergem (van) and Obata G.
"Free Hand Plotting. Is It Live or Is It Digital?" (1991) 
Hand-Drawn
Hand-Sketched
in: Pudet T.
"Real Time Fitting of Hand-Sketched Pressure Brushstrokes" (1994) 
Handbook
Handels H.
in: Tietjen C., Isenberg T. and Preim B.
"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005) 
Hanl C.
in: Haller M., Hanl C. and Diephuis J.
"Non-Photorealistic Rendering Techniques for Motion in Computer Games" (2004) 
Hanna
in: Pearson D., Hanna and Martinez
"Computer-Generated Cartoons" (1990) 
Hanrahan P.
Hansen C.
Haptic
Harada T.
in: Osa A., Harada T. and Kinoshita T.
"Drawing Multiple-Viewpoint Pictures in 3-D Computer Graphics" (2003) 
Hardcopy
Hardware
Hardware-Accelerated
Hardware-Determined
in: McGuire M. and Hughes J.
"Hardware-Determined Feature Edges" (2004) 
Hardwaregestütztes
in: Baer A.
"Hardwaregestütztes Stippling von medizinischen Oberflächenmodellen" (2005) 
Harold
in: Cohen J., Hughes J. and Zeleznik R.
"Harold: A World Made of Drawings" (2000) 
Harris M.
in: Lake A., Marshall C., Harris M. and Blackstein M.
"Stylized Rendering Techniques for Scalable Real-Time 3DAnimation" (2000) 
Hart G.
Hartmann K.
in: Ali K., Hartmann K. and Strothotte T.
"Label Layout for Interactive 3D Illustrations" (2005) 
Hartner M.
in: Gooch B., Hartner M. and Beddes N.
"Silhouette Algorithms" (2003) 
Hartner A.
in: Hartner A., Hartner M., Cohen E. and Gooch B.
"Object Space Silhouette Algorithms" (2003) 
Hartner M.
Hartnett C.
in: McGuire M., Fein A. and Hartnett C.
"Real-time Cartoon Rendering of Smoke" (2004) 
Harvard
in: Gu X., Gortler S., Hoppe H., McMillan L., Brown B. and Stone A.
"Silhouette Mapping" (1999) 
HASH(0x8466520)Zenka R.
in: HASH(0x8466520)Zenka R. and Slavík P.
"Non-Photorealistic Walkthroughs Using Flash" (2004) 
HASH(0x897afa8)Zenka R.
in: HASH(0x897afa8)Zenka R.
"Algoritmy pro nefotorealistické zobrazování [Algorithms for Non-Photorealistic Rendering]" (2001) 
HASH(0x897b08c)Cadík M.
in: HASH(0x897b08c)Cadík M.
"Human Perception and Computer Graphics" (2004) 
HASH(0x897b1ac)Zára J.
in: Sýkora D., Buriánek J. and HASH(0x897b1ac)Zára J.
"Unsupervised Colorization of Black-and-White Cartoons" (2004) 
HASH(0x8c5c3a0)DurikoviHASH(0x8c5c910)c R.
in: HASH(0x8c5c3a0)DurikoviHASH(0x8c5c910)c R.
"Capturing Optical Properties of Paint Polymerization" (2004) 
HASH(0x8c5c3dc)Zenka R.
in: HASH(0x8c5c3dc)Zenka R. and Slavík P.
"Panorama Sketching for PDAs" (2003) 
HASH(0x8c5c580)DurikoviHASH(0x897b200)c R.
in: HASH(0x8c5c580)DurikoviHASH(0x897b200)c R., Kimura R. and Kolchin K.
"Real-time Visualization of Japanese Artcraft" (2003) 
HASH(0x8c5ca6c)Zenka R.
in: HASH(0x8c5ca6c)Zenka R. and Slavík P.
"New Dimension for Sketches" (2003) 
Hashimoto H.
in: Akeo M., Hashimoto H., Kobayashi T. and Shibusawa T.
"Computer Graphics System for Reproducing Three-Dimensional Shape from Idea Sketch" (1994) 
Hashimoto R.
Hasselt
in: Ip H. and Wong H.
"Calligraphic Character Synthesis using a Brush Model" (1997) 
Hatch
in: Hall P.
"Cross Hatch Shading for Visualisation" (1993) 
Hatsuyama K.
in: Kawagishi Y., Hatsuyama K. and Kondo K.
"Cartoon Blur: Non-Photorealistic Motion Blur" (2003) 
Hauser H.
in: Csébfalvi B., Mroz L., Hauser H., König A. and Gröller E.
"Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering" (2001) 
Hausner A.
Hawaii
Hayes B.
in: Hayes B.
"Seeing Between the Pixels" (1999) 
Haymaker J.
in: Agrawala M., Phan D., Heiser J., Haymaker J., Klingner J., Hanrahan P. and Tversky B.
"Designing Effective Step-By-Step Assembly Instructions" (2003) 
Hays J.
HCI
in: Cockshott T. and England D.
"Wet and Sticky: Supporting Interaction with Wet Paint" (1991) 
He W.
in: Kang H., He W., Chui C. and Chakraborty U.
"Interactive Sketch Generation" (2005) 
Healey C.
Heckbert P.
in: Heckbert P.
"3-D Silhouette-Finding in OpenGL" (2001) 
Hege H.C.
Heidelberg
in: Tietjen C., Isenberg T. and Preim B.
"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005) 
Heidrich W.
Heise S.
in: Hoppe A., Preim B. and Heise S.
"Enrichment and Reuse of Geometric Models" (1997) 
Heiser J.
in: Agrawala M., Phan D., Heiser J., Haymaker J., Klingner J., Hanrahan P. and Tversky B.
"Designing Effective Step-By-Step Assembly Instructions" (2003) 
Hekmatzada D.
in: Hekmatzada D., Meseth J. and Klein R.
"Non-Photorealistic Rendering of Complex 3D Models on Mobile Devices" (2002) 
Hellwig H.
in: Hiller S., Hellwig H. and Deussen O.
"Beyond Stippling -- Methods for Distributing Objects on the Plane" (2003) 
Hemert (van) J.
in: Hemert (van) J. and Eiben
"Mondriaan Art by Evolution" (1999) 
Hendrix S.
in: Eisenberg M., Elumeze N., Buechley L., Blauvelt G., Hendrix S. and Eisenberg A.
"The Homespun Museum: Computers, Fabrication, and the Design of Personalized Exhibits" (2005) 
Heng P.A.
in: Qu Y., Wong T.T. and Heng P.A.
"Manga Colorization" (2006) 
Henzen A.
in: Henzen A., Ailenei N., Fiore F.D., Reeth F.V. and Patterson J.
"Sketching with a Low-latency Electronic Ink Drawing Tablet" (2005) 
Herbison-Evans D.
in: Herbison-Evans D.
"How to Merge Hidden Arcs and Then Not Draw Them" (1980) 
Hercules
in: Gould R.
"``Hercules:'' The 30-Headed Hydra" (1997) 
Heriot-Watt
in: McGunnigle and Chantler
"Photometric Stereo and Oil Paintings: Techniques and Applications" (2001) 
Heritage
Hermès
in: Ostromoukhov V.
"Survol de techniques de rendu non-photoréaliste (NPR)" (2002) 
Herman I.
in: Herman I. and Duke D.
"Minimal Graphics" (1999) 
Hermes
in: Barla P., Thollot J. and Thomas G.
"Rendu Expressif" (2006) 
Hernández B.
Herndon K.
in: Zeleznik R., Herndon K. and Hughes J.
"SKETCH: An Interface for Sketching 3D Scenes" (1996) 
Herot C.
in: Herot C.
"Graphical Input Through Machine Recognition of Sketches" (1976) 
Herrmann C.
Hersch R.
Hershberger J.
in: Hershberger J. and Snoeyink J.
"An O(n log n) Implementation of the Douglas-Peucker Algorithm for Line Simplification" (1994) 
Hertel I.
in: Tietjen C., Meyer B., Schlechtweg S., Preim B., Hertel I. and Strauß G.
"Enhancing Slice-based Visualizations of Medical Volume Data" (2006) 
Hertlein G.
in: Hertlein G.
"Computer Art for Computer People -- A Syllabus" (1977) 
Hertzmann A.
Heunen C.
in: Heunen C.
"Accurate Silhouettes---Do Polyhedral Models Suffice?" (2003) 
Hexagonal
in: Jodoin P.M. and Ostromoukhov V.
"Halftoning Over a Hexagonal Grid" (2003) 
Hidden
Hidden-Line
Hidden-Surface
Hierarchical
in: Ostromoukhov V., Donohue C. and Jodoin P.M.
"Fast Hierarchical Importance Sampling with Blue Noise Properties" (2004) 
Hierarchy
in: Chi M.T. and Lee T.Y.
"Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy" (2006) 
Higgett N.
in: Nasr N. and Higgett N.
"Traditional Cartoon Style 3D Computer Animation" (2002) 
Higgins T.
in: Higgins T. and Booth K.
"A Cel-Based Model for Paint Systems" (1986) 
High
High-Level
High-Quality
Higher
in: Collomosse J.
"Higher Level Techniques for the Artistic Rendering of Images and Video" (2004) 
Highlights
HijackGL
in: Mohr A. and Gleicher M.
"HijackGL: Reconstructing from Streams for Stylized Rendering " (2002) 
Hill
Hiller S.
Hinz V.
Hiramitsu K.
in: Anjyo K.I. and Hiramitsu K.
"Stylized Highlights for Cartoon Rendering and Animation" (2003) 
Hirstein
in: Gooch B.
"Ramachandran and Hirstein's Neurological Theories of Aesthetic for Computer Graphics" (2002) 
Histogram
in: Pizer S., Amburn , Austin J., Cromartie R., Geselowitz A., Greer T., Haar Romeny (ter) B., Zimmerman J. and Zuiderveld K.
"Adaptive Histogram Equalization and its Variations" (1987) 
Historical
in: Smith A.R.
"Digital Paint Systems: An Anecdotal and Historical Overview" (2001) 
History
HIT
in: Findlater L., Lang D. and Shaver M.
"CoolPaint: Direct Interaction Painting" (2003) 
HMMs
in: Okabe Y., Saito S. and Nakajima M.
"Paintbrush Rendering of Lines using HMMs" (2005) 
Ho S.N.
in: Ho S.N. and Komiya R.
"Real Time Loose and Sketchy Rendering in Hardware" (2004) 
Hochschule
in: Thoma J.
"Non-Photorealistic Rendering Techniques for Real-Time Character Animation" (2002) 
Hodges E.
Hodgins J.
in: Gooch B., Sloan P.P., Gooch A., Shirley P. and Riesenfeld R.
"Interactive Technical Illustration" (1999) 
Hoekstra
Holden L.
Holographic
in: Ostromoukhov V., Rudaz N., Amidror I., Emmel and Hersch R.
"Anti-Counterfeiting Feature of Artistic Screening" (1996) 
Holzschuch N.
in: Botalla-Gambetta J.F. and Holzschuch N.
"Coherence Temporelle dans le Rendu de Silhouette Stylisee" (2002) 
Homespun
in: Eisenberg M., Elumeze N., Buechley L., Blauvelt G., Hendrix S. and Eisenberg A.
"The Homespun Museum: Computers, Fabrication, and the Design of Personalized Exhibits" (2005) 
Homogener
in: Krüger P.
"Echtzeit-Rendern großer visuell homogener Datensätze in nicht-fotorealistischen Landschaften" (2003) 
Hong
Hong J.
in: Hong J. and Landay J.
"SATIN: A Toolkit for Informal Ink-based Applications" (2000) 
Hong
in: Li X. and Yuan Y.
"Artistic Mosaic Generation" (2004) 
Hong S.D.
in: Park J.W., Koo B.K., Barry R., Hong S.D. and Yoon K.H.
"Painterly Rendering with Designed Imperfection" (2006) 
Hong
Honolulu
in: Hausner A.
"Pointillist Halftoning" (2005) 
Hopgood
in: Deussen O., Hiller S., Overveld (van) C. and Strothotte T.
"Floating Points: A Method for Computing Stipple Drawings" (2000) 
Hoppe H.
in: Gu X., Gortler S., Hoppe H., McMillan L., Brown B. and Stone A.
"Silhouette Mapping" (1999) 
Hoppe A.
Hoppe H.
Hoppe A.
in: Preim B. and Hoppe A.
"Enrichment and Reuse of Geometric Models" (1998) 
Hoppe H.
Hopper
in: McClure T., Roth J., Miller C., Overgard I., Allen J. and Canellos J.
"Turner Classic Movies: ``Hopper''" (1997) 
Horsch A.
in: Tietjen C., Isenberg T. and Preim B.
"Illustrative Rendering-Techniken für die medizinische Ausbildung und Therapieplanung [Illustrative Rendering Techniques for Medical Education and Therapy Planning]" (2005) 
Horton G.
Hoshino J.
in: Goto D. and Hoshino J.
"Computer Generated Clay Animation" (2002) 
Hough
in: Olson M. and Zhang H.
"Silhouette Extraction in Hough Space" (2006) 
Houghton H.
House
How
Howlett S.
in: O'Sullivan C., Howlett S., Morvan Y., McDonnell R. and O'Conor K.
"Perceptually Adaptive Graphics" (2004) 
Hsu S.W.
in: Hsu S.W. and Li T.Y.
"Generating Traditional Shadow Play Animations with Motion Planning Algorithms" (2004) 
Hsu R.L.
in: Hsu R.L. and Jain A.
"Generating Discriminating Cartoon Faces Using Interacting Snakes" (2003) 
Hsu S.C.
Hsu C.W.
in: Way D.L., Hsu C.W., Chiu H.Y. and Shih Z.C.
"Computer-Generated Chinese Painting for Landscapes and Portraits" (2001) 
Html
in: Mononen M.
"MOTE Inside Out" (2000) 
Http
in: Mononen M.
"MOTE Inside Out" (2000) 
Hu S.M.
in: Lai Y.K., Hu S.M. and Martin R.
"Surface Mosaics" (2006) 
HUA
in: Yin J., Ren X. and Ding H.
"HUA: An Interactive Calligraphy and Ink-Wash Painting System" (2005) 
Huang Y.
in: Huang Y., Yang C., Meng X., Wang X. and Wang L.
"Remote Non-photorealistic Rendering of 3D Models on Mobile Devices" (2006) 
Huang S.W.
in: Huang S.W., Way D.L. and Shih Z.C.
"Physical-Based Model of Ink Diffusion in Chinese Ink Paintings" (2003) 
Huang Z.
Huang
in: Pop M., Barequet G., Duncan C., Goodrich M., Huang and Kumar
"Efficient Perspective-Accurate Silhouette Computation" (2001) 
Huerta J.
in: Campos C., Quirós R., Huerta J., Camahort E., Vivó R. and Lluch J.
"Real Time Tree Sketching" (2004) 
Hughes J.
Hughes
in: Kowalski M., Hughes , Rubin C.B. and Ohya J.
"User-Guided Composition Effects for Art-Based Rendering" (2001) 
Hughes J.
Hull
Human
Human-Computer
in: Godenschweger F., Strothotte T. and Wagener H.
"Rendering Gestures as Line Drawings" (1998) 
Humanistic
in: Farbiz F., Cheok A.D. and Lincoln P.
"Automatic Asian Art: Computers Converting Photos to Asian Paintings using Humanistic Fuzzy Logic Rules" (2003) 
Humanlike
in: Kaneko M. and Meguro M.
"Synthesis of Facial Caricature Using Eigenspaces and its Applications to Humanlike Animated Agents" (2002) 
Humphreys G.
in: Dunbar D. and Humphreys G.
"A Spatial Data Structure for Fast Poisson-Disk Sample Generation" (2006) 
Hungary
in: Collomosse J.
"Supervised Genetic Search for Parameter Selection in Painterly Rendering" (2006) 
HVEI
Hybrid
Hydra
in: Gould R.
"``Hercules:'' The 30-Headed Hydra" (1997) 

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