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R
- Réalisme
- in: Durand F.
"Réalisme et représentation de la réalité" (2000)
- Réalité
- in: Durand F.
"Réalisme et représentation de la réalité" (2000)
- Röber N.
- in: Freudenberg B., Masuch M., Röber N. and Strothotte T.
"The Computer-Visualistik-Raum: Veritable and Inexpensive Presentation of a Virtual Reconstruction" (2001)
- in: Spindler M., Röber N., Döhring R. and Masuch M.
"Enhanced Cartoon and Comic Rendering" (2006)
- Rössl C.
- in: Rössl C. and Kobbelt L.
"Line Art Rendering of 3D-Models" (2000)
- in: Rössl C., Kobbelt L. and Seidel H.P.
"Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvature" (2000)
- Raab A.
- in: Deussen O., Hamel J., Raab A., Schlechtweg S. and Strothotte T.
"An Illustration Technique Using Intersections and Skeletons" (1999)
- in: Preim B., Raab A. and Strothotte T.
"Coherent Zooming of Illustrations with 3D-Graphics and Text" (1997)
- in: Raab A. and Strothotte T.
"Interactively Exploring Geometric Models" (1998)
- in: Raab A.
"Techniken zur Interaktion mit und Visualisierung von geometrischen Modellen" (1998)
- in: Raab A.
"Aufbau und Funktionsweise eines Skizzen-Renderers" (1994)
- in: Raab A.
"Ungenaue Darstellung natürlicher Wuchsformen" (1994)
- in: Schlechtweg S. and Raab A.
"Rendering Line Drawings for Illustrative Purposes" (1998)
- in: Schumann J., Strothotte T., Raab A. and Laser S.
"Assessing the Effect of Non-Photorealistic Rendered Images in CAD" (1996)
- in: Strothotte T., Preim B., Raab A., Schumann J. and Forsey D.
"How to Render Frames and Influence People" (1994)
- Rademacher P.
- in: Rademacher P., Lengyel J., Cutrell E. and Whitted T.
"Measuring the Perception of Visual Realism in Images" (2001)
- in: Rademacher P.
"View-Dependent Geometry" (1999)
- in: Rademacher P. and Bishop G.
"Multiple-Center-of-Projection Images" (1998)
- Raghavachary S.
- in: Raghavachary S. and Benitez F.
"Painterly Fire" (2002)
- Raisebox
- in: Pnueli Y. and Bruckstein A.
"Dig[raisebox]0.8exi[raisebox]-0.7exDürer -- A Digital Engraving System" (1994)
- Ramachandran
- in: Gooch B.
"Ramachandran and Hirstein's Neurological Theories of Aesthetic for Computer Graphics" (2002)
- Ramsden
- in: Gold C., Charters and Ramsden
"Automated Contour Mapping Using Triangular Element Data Structures and an Interpolant Over Each Irregular Triangular Domain" (1977)
- Random
- in: Secord A.
"Random Marks on Paper. Non-Photorealistic Rendering with Small Primitives" (2002)
- Range M.
- in: Finkelstein A. and Range M.
"Image Mosaics" (1998)
- in: Finkelstein A. and Range M.
"Image Mosaics" (1998)
- Rangel-Mondragon J.
- in: Rangel-Mondragon J. and Abas A.S.
"Computer Generation of Penrose Tilings" (1988)
- Ranjan A.
- in: Tsang S., Balakrishnan R., Singh K. and Ranjan A.
"A Suggestive Interface for Image Guided 3D Sketching" (2004)
- Rapid
- in: Bremer D. and Hughes J.
"Rapid Approximate Silhouette Rendering of Implicit Surfaces" (1998)
- Raskar R.
- in: Bandyopadhyay D., Raskar R. and Fuchs H.
"Dynamic Shader Lamps: Painting on Movable Objects" (2001)
- in: Karpenko O., Hughes J. and Raskar R.
"Epipolar Methods for Multi-View Sketching" (2004)
- in: Karpenko O., Hughes J. and Raskar R.
"Free-Form Sketching with Variational Implicit Surfaces" (2002)
- in: Raskar R., Ilie A. and Yu J.
"Image Fusion for Context Enhancement and Video Surrealism" (2004)
- in: Raskar R., Tan K., Feris R., Yu J. and Turk M.
"Stylized Images Using a Multi-Flash Camera" (2004)
- in: Raskar R., Yu J. and Ilie A.
"A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash" (2003)
- in: Raskar R., Ziegler R. and Willwacher T.
"Cartoon Dioramas in Motion" (2002)
- in: Raskar R.
"Hardware Support for Non-photorealistic Rendering" (2001)
- in: Raskar R.
"Hardware Support for Non-photorealistic Rendering" (2001)
- in: Raskar R. and Cohen M.
"Image Precision Silhouette Edges" (1999)
- in: Tan K.h., Feris R., Turk M., Kobler J., Yu J. and Raskar R.
"Harnessing Real-World Depth Edges with Multiflash Imaging" (2005)
- in: Tan K.h., Feris R., Turk M., Kobler J., Yu J. and Raskar R.
"Harnessing Real-World Depth Edges with Multiflash Imaging" (2005)
- in: Tan K.H., Kobler J., Feris R., Dietz P. and Raskar R.
"Shape-Enhanced Surgical Visualizations and Medical Illustrations with Multi-Flash Imaging" (2004)
- Raster
- in: Parker J.
"Extracting Vectors From Raster Images" (1988)
- in: Stern G.
"SoftCel -- An Application of Raster Scan Graphics to Conventional Cel Animation" (1979)
- in: Wallace B.
"Merging and Transformation of Raster Images for Cartoon Animation" (1981)
- Rates
- in: Isenberg T., Halper N. and Strothotte T.
"Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes" (2002)
- Rau R.
- in: Kettner L. and Welzl E.
"Contour Edge Analysis for Polyhedron Projections" (1997)
- Raumfahrtkonstruktionen
- in: Matschke A.
"Ein Freihandzeichnungsgenerator für den Entwurfscompiler ``43''" (2004)
- Ray
- in: Roth S.
"Ray Casting for Modeling Solids" (1982)
- in: Wyvill G., Ward A. and Brown T.
"Item 15 -- Sketches by Ray Tracing" (1987)
- in: Wyvill G., Ward A. and Brown T.
"Sketches by Ray Tracing" (1987)
- Raytraceren
- in: Leister W.
"Den Kinesiske Raytraceren" (1995)
- Rd
- in: Chang Y., Saito S. and Nakajima M.
"Example-Based Color Transformation for Image and Video" (2005)
- in: Haller M., Landerl F. and Billinghurst M.
"A Loose and Sketchy Approach in a Mediated Reality Environment" (2005)
- in: Henzen A., Ailenei N., Fiore F.D., Reeth F.V. and Patterson J.
"Sketching with a Low-latency Electronic Ink Drawing Tablet" (2005)
- in: Lewis J.P., Fong N., XueXiang X., Seah H.S. and Tian F.
"More Optimal Strokes for NPR Sketching" (2005)
- in: Markovic D. and Gelautz M.
"Drawing the Real" (2005)
- in: Nienhaus M. and Döllner J.
"Sketchy Drawings" (2004)
- in: Nunez D.
"How is Presence in Non-Immersive, Non-Realistic Virtual Environments Possible?" (2004)
- in: Okabe Y., Saito S. and Nakajima M.
"Paintbrush Rendering of Lines using HMMs" (2005)
- in: Van Haevre W., Fiore F.D. and Reeth F.V.
"Uniting Cartoon Textures with Computer Assisted Animation" (2005)
- Readhead C.
- in: Laidlaw D., Ahrens E., Kremers D., Avalos M., Jacobs R. and Readhead C.
"Visualizing Diffusion Tensor Images of the Mouse Spinal Cord" (1998)
- Real
- in: Campos C., Quirós R., Huerta J., Camahort E., Vivó R. and Lluch J.
"Real Time Tree Sketching" (2004)
- in: Hernández B. and Rudomin I.
"Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands" (2004)
- in: Ho S.N. and Komiya R.
"Real Time Loose and Sketchy Rendering in Hardware" (2004)
- in: Lesage P.L.
"Towards Real Time Sketch-Based Exploration of Terrain: An Investigation of Image Processing Operators" (1999)
- in: Majumder A. and Gopi M.
"Hardware-Accelerated Real Time Charcoal Rendering" (2002)
- in: Markovic D. and Gelautz M.
"Drawing the Real" (2005)
- in: Pudet T.
"Real Time Fitting of Hand-Sketched Pressure Brushstrokes" (1994)
- in: Rodrigues J. and Buf (du)
"Improved Line/Edge Detection and Visual Reconstruction" (2005)
- in: Tarini M., Cignoni P. and Montani C.
"Ambient Occlusion and Edge Cueing to Enhance Real Time Molecular Visualization" (2006)
- in: Xu H. and Chen B.
"Stylized Rendering of 3D Scanned Real World Environments" (2004)
- Real-Time
- in: Buchholz H., Döllner J., Nienhaus M. and Kirsch F.
"Real-Time Non-Photorealistic Rendering of 3D City Models" (2005)
- in: Buchin K. and Walther M.
"Real-Time Per-Pixel Rendering With Stroke Textures" (2003)
- in: Burgess J., Wyvill G. and King S.
"A System for Real-Time Watercolour Rendering" (2005)
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper" (2005)
- in: Chu N.S.H. and Tai C.L.
"MoXi: Real-Time Ink Dispersion in Absorbent Paper (Implementation Sketch)" (2005)
- in: Chu N. and Tai C.L.
"Real-Time Painting with an Expressive Virtual Chinese Brush" (2004)
- in: Coconu L., Deussen O. and Hege H.C.
"Real-Time Pen-and-Ink Illustration of Landscapes" (2006)
- in: Döllner J. and Walther M.
"Real-Time Expressive Rendering of City Models" (2003)
- in: Fischer J. and Bartz D.
"Real-Time Cartoon-Like Stylization of AR Video Streams on the GPU" (2005)
- in: Freudenberg B., Masuch M. and Strothotte T.
"Real-Time Halftoning: Fast and Simple Stylized Shading" (2004)
- in: Freudenberg B.
"Real-Time Stroke-Based Halftoning" (2004)
- in: Freudenberg B., Masuch M. and Strothotte T.
"Real-Time Halftoning: A Primitive for Non-Photorealistic Shading" (2002)
- in: Freudenberg B.
"Real-Time Stroke Textures" (2001)
- in: Fung J. and Veryovka O.
"Pen-and-Ink Textures for Real-Time Rendering" (2003)
- in: Girshick A. and Interrante V.
"Real-Time Principal Direction Line Drawings of Arbitraty 3D Surfaces" (1999)
- Real-time
- in: HASH(0x8c5c580)DurikoviHASH(0x897b200)c R., Kimura R. and Kolchin K.
"Real-time Visualization of Japanese Artcraft" (2003)
- Real-Time
- in: Haller M. and Sperl D.
"Real-Time Painterly Rendering for MR Applications" (2004)
- in: Kang S.J., Kim S.J. and Kim C.H.
"Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting" (2003)
- in: Kang S.J. and Kim C.H.
"Real-Time 3D Sumi-e Painting" (2003)
- in: Kopf J., Cohen-Or D., Deussen O. and Lischinski D.
"Recursive Wang Tiles for Real-Time Blue Noise" (2006)
- in: Laerhoven T.V. and Reeth F.V.
"Real-Time Simulation of Thin Paint Media" (2005)
- in: Lake A., Marshall C., Harris M. and Blackstein M.
"Stylized Rendering Techniques for Scalable Real-Time 3DAnimation" (2000)
- in: Lee H., Kwon S. and Lee S.
"Real-Time Pencil Rendering" (2006)
- in: Lee T.Y., Yan S.U., Chen Y.N. and Chi. M.T.
"Real-Time 3D Artistic Rendering System" (2005)
- in: Lei S.I.E. and Chang C.F.
"Real-Time Rendering of Watercolor Effects for Virtual Environments" (2004)
- in: Levin G. and Lieberman Z.
"In-Situ Speech Visualization in Real-Time Interactive Installation and Performance" (2004)
- in: Luft T. and Deussen O.
"Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test" (2006)
- in: Luft T. and Deussen O.
"Real-Time Watercolor for Animation" (2006)
- in: Luft T. and Deussen O.
"Non-Photorealistic Real-Time Rendering of Characteristic Faces" (2004)
- in: Majumder A. and Gopi M.
"Real-Time Charcoal Rendering Using Contrast Enhancement Operators" (2001)
- in: Markosian L., Kowalski M., Trychin S., Bourdev L., Goldstein D. and Hughes J.
"Real-Time Nonphotorealistic Rendering" (1997)
- in: McGuire M.
"A Real-Time, Controllable Simulator for Plausible Smoke" (2006)
- in: McGuire M. and Fein A.
"Real-Time Rendering of Cartoon Smoke and Clouds" (2006)
- Real-time
- in: McGuire M., Fein A. and Hartnett C.
"Real-time Cartoon Rendering of Smoke" (2004)
- Real-Time
- in: Meruvia Pastor O., Freudenberg B. and Strothotte T.
"Real-Time, Animated Stippling" (2003)
- in: Michaels J., Drone S., Smith P. and Schmidt D.
"Real-Time Painterly Rendering" (2000)
- in: Mitchell J., Brennan C. and Card D.
"Real-Time Image-Space Outlining for Non-Photorealistic Rendering" (2002)
- in: Nienhaus M.
"Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics" (2005)
- in: Nienhaus M. and Döllner J.
"Edge-Enhancement -- An Algorithm for Real-Time Non-Photorealistic Rendering" (2003)
- in: Nienhaus M. and Döllner J.
"Sketchy Drawings: A Hardware-Accelerated Approach for Real-Time Non-Photorealistic Rendering" (2003)
- in: Praun E., Hoppe H., Webb M. and Finkelstein A.
"Real-Time Hatching" (2001)
- in: Ritter F., Hansen C., Dicken V., Konrad O., Preim B. and Peitgen H.O.
"Real-Time Illustration of Vascular Structures" (2006)
- in: Thoma J.
"Non-Photorealistic Rendering Techniques for Real-Time Character Animation" (2002)
- in: Van Laerhoven T., Liesenborgs J. and Van Reeth F.
"A Paper Model for Real-Time Watercolor Simulation" (2004)
- in: Van Laerhoven T., Liesenborgs J. and Van Reeth F.
"Real-Time Watercolor Painting on a Distributed Paper Model" (2004)
- in: Van Samang K.
"Real-Time Renderen van Coherente Stilistische Silhouetten" (2004)
- in: Winnemöller H., Olsen S. and Gooch B.
"Real-Time Video Abstraction" (2006)
- in: Winnemöller H.
"Implementing Non-Photorealistic Rendering Enhancements with Real-Time Performance" (2002)
- Real-World
- in: Tan K.h., Feris R., Turk M., Kobler J., Yu J. and Raskar R.
"Harnessing Real-World Depth Edges with Multiflash Imaging" (2005)
- in: Tan K.h., Feris R., Turk M., Kobler J., Yu J. and Raskar R.
"Harnessing Real-World Depth Edges with Multiflash Imaging" (2005)
- Realism
- in: Ferwerda J.
"Three Varieties of Realism in Computer Graphics" (2003)
- in: Hanrahan P.
"Realism or Abstract Imagery: The Future of Computer Graphics?" (2005)
- in: Hanrahan P.
"The Future of Computer Graphics: Realism or Abstraction?" (2005)
- in: Longhurst P., Ledda P. and Chalmers A.
"Psychophysically Based Artistic Techniques for Increased Perceived Realism of Virtual Environments" (2003)
- in: Rademacher P., Lengyel J., Cutrell E. and Whitted T.
"Measuring the Perception of Visual Realism in Images" (2001)
- in: Shukla U.
"Beyond Realism" (1999)
- Realistic
- in: Baxter W., Wendt J. and Lin M.
"IMPaSTo: A Realistic, Interactive Model for Paint" (2004)
- in: Callet P.
"Pertinent Data for Modelling Pigmented Materials in Realistic Rendering" (1996)
- in: Haase C. and Meyer G.
"Modeling Pigmented Materials for Realistic Image Synthesis" (1992)
- in: Xu S., Lau F., Tang F. and Pan Y.
"Advanced Design for a Realistic Virtual Brush" (2003)
- in: Yu J. and Peng Q.
"Realistic Synthesis of Cao Shu of Chinese Calligraphy" (2005)
- in: Yu Y.J., Lee D.H., Lee Y.B. and Cho H.G.
"Interactive Rendering Technique for Realistic Oriental Painting" (2003)
- in: Yu Y.J., Lee Y.B., Cho H.G. and Lee D.H.
"A Model Based Technique for Realistic Oriental Painting" (2002)
- Reality
- in: Bandyopadhyay D., Raskar R. and Fuchs H.
"Dynamic Shader Lamps: Painting on Movable Objects" (2001)
- in: Fischer J. and Bartz D.
"A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Reality Tooning: Fast Non-Photorealism for Augmented Video Streams" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Reality Tooning: Fast Non-Photorealism for Augmented Video Streams" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Stylized Augmented Reality for Improved Immersion" (2005)
- in: Fischer J., Bartz D. and Straßer W.
"Stylized Augmented Reality for Improved Immersion" (2005)
- in: Freudenberg B., Masuch M., Röber N. and Strothotte T.
"The Computer-Visualistik-Raum: Veritable and Inexpensive Presentation of a Virtual Reconstruction" (2001)
- in: Haller M., Landerl F. and Billinghurst M.
"A Loose and Sketchy Approach in a Mediated Reality Environment" (2005)
- in: Haller M. and Landerl F.
"A Mediated Reality Environment using a Loose and Sketchy Rendering Technique" (2005)
- in: Haller M. and Landerl F.
"A Mediated Reality Environment using a Loose and Sketchy Rendering Technique" (2005)
- in: Haller M.
"Photorealism or/and Non-Photorealism in Augmented Reality" (2004)
- in: Haller M.
"Photorealism or/and Non-Photorealism in Augmented Reality" (2004)
- in: Longhurst P., Ledda P. and Chalmers A.
"Psychophysically Based Artistic Techniques for Increased Perceived Realism of Virtual Environments" (2003)
- in: Nienhaus M., Kirsch F. and Döllner J.
"Illustrating Design and Spatial Assembly of Interactive CSG" (2006)
- in: Nienhaus M. and Döllner J.
"Sketchy Drawings" (2004)
- in: Nienhaus M. and Döllner J.
"Visualizing Design and Spatial Structure of Ancient Architecture using Blueprint Rendering" (2004)
- in: Nunez D.
"How is Presence in Non-Immersive, Non-Realistic Virtual Environments Possible?" (2004)
- in: Stavrakis E. and Gelautz M.
"Stereoscopic Painting with Varying Levels of Detail" (2005)
- in: Winnemöller H. and Bangay S.
"Rendering Optimisations for Stylised Sketching" (2003)
- Realization
- in: Yafeng Q., Haifei B. and Sun J.
"The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing" (2002)
- Realtime
- in: Bhattacharjee S. and Adabala N.
"Texture Guided Realtime Painterly Rendering of Geometric Models" (2006)
- in: Sperl D.
"Realtime Painterly Rendering for Animation" (2003)
- Recent
- in: Interrante V., Kim S. and Hagh-Shenas H.
"Conveying 3D Shape with Texture: Recent Advances and Experimental Findings" (2002)
- in: Ma K.L.
"Recent Advances in Non-Photorealistic Rendering for Art and Visualization" (2002)
- Recherche
- in: Grabli S., Durand F., Turquin E. and Sillion F.
"A Procedural Approach to Style for NPR Line Drawing from 3D Models" (2003)
- Reclamation
- in: Mallary R. and Ferraro M.
"ECOSITE: An Application of Computer-Aided Design to the Composition of Landforms for Reclamation" (1977)
- Recognition
- in: Agar P. and Novins K.
"Polygon Recognition in Sketch-Based Interfaces with Immediate and Continuous Feedback" (2003)
- in: Bo Y. and Cai S.
"A Domain-Independent System for Sketch Recognition" (2003)
- in: Chang C.W. and Lee S.Y.
"Automatic Cel Painting in Computer-assisted Cartoon Production using Similarity Recognition" (1997)
- in: Choi S.M., Kim Y.G., Lee D.S., Lee S.O. and Park G.T.
"Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition" (2004)
- in: Christoudias C., Georgescu B. and Meer P.
"Synergism in Low Level Vision" (2002)
- in: Drori I., Cohen-Or D. and Yeshurun H.
"Example-Based Style Synthesis" (2003)
- in: Herot C.
"Graphical Input Through Machine Recognition of Sketches" (1976)
- in: Kovács L. and Szirányi T.
"Efficient Coding of Stroke-Rendered Paintings" (2004)
- in: Shirai Y. and Tsuji S.
"Extraction of the Line Drawing of 3-Dimensional Objects by Sequential Illumination from Several Directions" (1972)
- in: Szirányi T. and Tóth Z.
"Optimization of Paintbrush Rendering of Images by Dynamic MCMC Methods" (2001)
- Recognition-Synthesis
- in: Lee D.S., Lee Y.B., Choi S.M., Kim Y.G. and Kim M.H.
"3-D Facial Expression Recognition-Synthesis on PDA Incorporating Emotional Timing" (2004)
- Reconstruction
- in: Freudenberg B., Masuch M., Röber N. and Strothotte T.
"The Computer-Visualistik-Raum: Veritable and Inexpensive Presentation of a Virtual Reconstruction" (2001)
- in: Masuch M., Freudenberg B., Ludowici B., Kreiker S. and Strothotte T.
"Virtual Reconstruction of Medieval Architecture" (1999)
- in: Rodrigues J. and Buf (du)
"Improved Line/Edge Detection and Visual Reconstruction" (2005)
- in: Sechrest S. and Greenberg D.
"A Visible Polygon Reconstruction Algorithm" (1981)
- in: Sechrest S. and Greenberg D.
"A Visible Polygon Reconstruction Algorithm" (1981)
- Reconstructions
- in: Strothotte T., Masuch M. and Isenberg T.
"Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture" (1999)
- in: Strothotte T., Puhle M., Masuch M., Freudenberg B., Kreiker S. and Ludowici B.
"Visualizing Uncertainty in Virtual Reconstructions" (1999)
- Recursive
- in: Kopf J., Cohen-Or D., Deussen O. and Lischinski D.
"Recursive Wang Tiles for Real-Time Blue Noise" (2006)
- Reed
- in: Noble S.
"Turning Images into Simple Line-Art" (2001)
- Reeth F.V.
- in: Beets K., Laerhoven T.V. and Reeth F.V.
"Introducing Artistic Tools in an Interactive Paint System" (2006)
- in: Claes J., Fiore F.D., Vansichem G. and Reeth F.V.
"Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware" (2001)
- in: Fiore F.D., Claes J. and Reeth F.V.
"A Framework for User Control on Stylized Animation of Gaseous Phenomena" (2004)
- in: Fiore F.D. and Reeth F.V.
"Mimicing 3D Transformations of Emotional Stylized Animation with Minimal 2D Input" (2003)
- in: Fiore F.D. and Reeth F.V.
"Modelling in 2D Enabling Fluid Stylised Animation" (2003)
- in: Fiore F.D., Haevre W.V. and Reeth F.V.
"Rendering Artistic and Believable Trees for Cartoon Animation" (2003)
- in: Fiore F.D. and Reeth F.V.
"A High-Level Sketching Tool for Pencil-and-Paper Animation" (2002)
- in: Fiore F.D. and Reeth F.V.
"A Multi-Level Sketching Tool for ``Pencil-and-Paper'' Animation" (2002)
- in: Fiore F.D. and Reeth F.V.
"Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation" (2002)
- in: Fiore F.D., Schaeken P., Elens K. and Reeth F.V.
"Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques" (2001)
- in: Henzen A., Ailenei N., Fiore F.D., Reeth F.V. and Patterson J.
"Sketching with a Low-latency Electronic Ink Drawing Tablet" (2005)
- in: Laerhoven T.V. and Reeth F.V.
"Real-Time Simulation of Thin Paint Media" (2005)
- in: Van Haevre W., Fiore F.D. and Reeth F.V.
"Uniting Cartoon Textures with Computer Assisted Animation" (2005)
- Referenzbild
- in: Kopp M.
"Repaint It!, ein interaktives Programm zur Erstellung von Bildern aus einem Referenzbild mit Pinselstrichen" (1993)
- Refinement
- in: Simhon S. and Dudek G.
"Pen Stroke Extraction and Refinement using Learned Models" (2004)
- in: Simhon S. and Dudek G.
"Sketch Interpretation and Refinement Using Statistical Models" (2004)
- Reflective
- in: Diepstraten J. and Ertl T.
"Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading" (2004)
- Region
- in: Lecot G. and Levy B.
"Ardeco: Automatic Region DEtection and COnversion" (2006)
- Regions
- in: Brassel K. and Fegeas R.
"An Algorithm for Shading of Regions on Vector Display Devices" (1979)
- in: Lee
"Shading of Regions on Vector Display Devises" (1981)
- in: Matsui H., Johan H. and Nishita T.
"Creating Colored Pencil Style Images by Drawing Strokes Based on Boundaries of Regions" (2005)
- Registration
- in: Gornowicz G. and Williams L.
"Snap To It! Automatic 3D Object and Silhouette Registration" (2000)
- Regular
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